https://www.resetera.com/threads/animation-excellence-a-eulo...
I'd say today's pixel art generally doesn't hit the heights that it did in SF3 or some of the mid KoF games
https://www.resetera.com/threads/animation-excellence-a-eulo...
I'd say today's pixel art generally doesn't hit the heights that it did in SF3 or some of the mid KoF games
> >Current technology isn't even close to being enough to replicate this with real-time physics.
The claim on that page, that those detailed cloth animations were superior and somehow lost in the transition to 3D games, is bunk though. Modern games are very detailed, e.g. https://youtu.be/ot_sYoqe_2w?t=2355
Perhaps the point should be that we lost sense for a particular aesthetic during the transition to 3d graphics techniques.
I think this mirrors the transition from painting to photography over a century ago. As photography grew to dominate everyday images, painters had to go in a different direction to distinguish themselves. It's no coincidence that art became more and more abstract as photography grew.
Of course, the animated clothing in those pants wasn't from a physics engine. I'm sure similar results can be accomplished in 3D if they're not phsyics-based.
Detailing them is one thing, replicating them with physics is another (false equivalence from the author).