I played StarCraft 2 for nearly a decade after it came out. It was always a solid experience. It is surprising that in all that time, there hasn't been a serious competitor to SC2 in the traditional RTS format. This article does a great job of breaking down why that might be. I mean, the mobile revolution did take some steam and excitement out of PC gaming for a while there. As the author points out, game devs tend to chase the trends and in some cases, they have to. I agree with the author's conclusion that the industry is missing out on a big opportunity. They remain to this day my most satisfying gaming experiences. And if they're done right and well balanced, people will play the same RTS for decades, so they have a lot of staying power.