> A lot of game engines use a mark-and-release per-frame allocation buffer.
I've heard of this concept but a search for "mark-and-release per-frame allocation buffer" returned this thread. Is there something else I could search?
I've heard of this concept but a search for "mark-and-release per-frame allocation buffer" returned this thread. Is there something else I could search?
A generational GC achieves a similar end result, but has to heuristically discover the generations, whereas an arena allocator achieves the same result deterministically And without extra heap walking.