CCG player stockholm syndrome is why we can't have nice things.
CCG player stockholm syndrome is why we can't have nice things.
I don't think it really did though. Artifact took Magic the Gathering's payment model verbatim (pay for a starter set, pay for booster packs, pay for entrance any activities where you might win more cards) but removed the thing that makes that work for Magic the Gathering: face to face interaction with other human beings at your Local Game Store. If we compare it vs. it's more direct competition (digital CCGs) it's a worse proposition for the average non/low spending player, but even if we do the kindest thing and compare it against what it's directly copying it's still a strictly worse deal.
With Artifact you couldn't even sell your deck without paying Valve again. Fuck. That. Card games are already expensive, you didn't need to make it worse.
Players don't see a game's economic model in its ideal state, they see the economic model as implemented.
Seriously, when compared to Hearthstone (biggest, well establish competitor) free to try, can grind the cards, side modes, single player 'adventure' expansions etc. Valve throws Artifact as competition, unpolished product that wants your money upfront.
Valve needs to unstuck their head from the rearend, cuz they are no longer beloved internet darling.