So, while this will disappoint some people, I think "destroys the reputation" is a bit much. Many game buyers don't care that much.
So, while this will disappoint some people, I think "destroys the reputation" is a bit much. Many game buyers don't care that much.
Going back and playing favourites is an absolutely integral part of gaming as a hobby.
I game on both Mac and PC and I absolutely would abandon gaming on Mac if it stopped supporting older games. Why would I invest in games on Mac if I can’t be sure I can play it later, when I KNOW it’ll work “forever” on PC?
It says more about how some publishers have moved from releasing new games to incremental updates as part of a subscription model than it does about people playing "old" games.
The original Halflife just got a number of security, AI, and other bugfixes.
Does that mean it no longer counts as a game made in 1998?
But I'm talking about games that are getting extensive updates through their lifecycle. It's quite possible that some of these "same" games will be playable in 50 years via slow process of incremental updates. There's no reason to suspect those are any less supporting of modern hardware & OSs than newly released games.
There's already been some unconfirmed talk of GTAV being the last ever GTA, with a hypothetical major update just being a new paid-for area that'll appear in-game one day, as opposed to being a new shrink-wrapped game under a different title like you'd get in the 90s.
Being "old" is not a problem. Being unmaintained is. I bet that every game in Steam's top-100 list is still being maintained.
And 64-bit support has been available in Macs since 2007. Only games older than 12 years missed the opportunity to use modern tech.
People have been playing cards, mahjong, chess, and catch greater than a century, so it's not some inherent ephemerality of games that's the problem here.
And even amongst the retro video game market, people are still playing console and arcade games that are decades old.
There's certainly a trend here, but I don't think it's something we should blame on the players.