That is sincerely one of my favorite things about games from that era.
That is sincerely one of my favorite things about games from that era.
Incidentally, these screenshots aren't too far off what actual console UIs look like for complex military systems. I think CDE is more common than Win32, though.
Bunch of screenshots here in case anyone is interested: http://armchairgeneral.com/harpoon-ultimate-edition-pc-game-...
I think it's mostly Windows based for that particular thing now (the actual real time consoles use a Unix but with a custom UI - not CDE -- as I recall), but it's been a few years since I was in that world.
I'd love to see "using non-behaviorally-overridden native OS UI-toolkit elements as the game's only mechanical affordances" adopted as a theme for a modern game-jam.