It's hard to reproduce the other scores from the benchmark (IE9 is certainly fast, though)... Chrome 8, 9 and 10 all put out a miserable 350 sprites by default on my machine, so I suspect he had to change some settings to get it to perform well. If only he had provided those settings along with his results, I could reproduce them.
Likewise, I cannot reproduce his Firefox results either - Firefox 4 manages around 1800 sprites on my machine. This is probably because he ran it under a VM - VMWare does a pretty good job of pretending to be a 3D accelerator, but it's not a real video card. I wouldn't be shocked if this negatively affected the performance of other browsers on the benchmark as well.
The difficulty of reproducing his results, along with how utterly bizarre the benchmark is - I need to compile node.js to run a canvas benchmark??? - makes me wonder whether it's of any value for actually measuring real-world performance.
Ultimately, though, an even more important factor is that this benchmark does nothing to measure the consistency of framerates - modern browsers can suffer from some pretty severe garbage collection pauses while running games and applications written in javascript. Even if your game is running at 60fps, if it pauses for 50ms every 5 seconds to collect garbage, it's going to be a pretty terrible experience. At present, both Firefox and Chrome suffer badly from garbage collection pauses in many browser-based applications, but this is not represented in most modern benchmarks.