There are now 200k games on itch.io
itch.io
itch.io
On Linux, your typical options are 1. make a package for each distro's package manager and offer it on your site, or use your language's package manager. On Windows, your only real option is to provide a zip file or installer exe and hope people update every once in a while. Chocolately is unfortunately clunky and hyper-niche.
With Itch you get cross platform distribution with auto updates, a simple forum, and a payment system. Unlike Steam which is locked down and has an approval process, you can just sign up and upload your stuff to Itch. A lot of it is open source too.
The only real complaint I have about Itch are a lot of the ecosystem is built up around games so if you upload an office application it might turn away some potential users, and there's no support for other languages in the UI currently (apparently this is being added though).
Meanwhile people as have an indie community there developing tabletop RPGs that dont always follow traditional expectations - I dont know if that community was already in place and just got some new attention, or if it coalesced as a result, but I assume the former.
I hadn't heard about that, do you have a pointer to find more information?
This led to people yelling at DriveThru for selling this supplement, so DriveThru followed through with a new content policy, which led people to be angry because they were either not doing enough or doing too much (debates that should be familiar to the HN crowd). Regardless of position, the realization that DriveThru is an effective monopoly and neither players nor companies have much leverage somewhat sunk in, so alternatives (itch, indiepressrevolution) got some more attention.
This has links to what should be decent summaries, though my work is blocking them so I can't confirm. https://michaelduxbury.com/2015/09/03/on-the-drivethrurpg-of...
Here's a tweet I have in an open tab waiting for a tuit: https://twitter.com/levikornelsen/status/1184949595685543936