Menace: A Machine-Educable Noughts and Crosses Engine (2016)
chalkdustmagazine.com
chalkdustmagazine.com
This way every game lost improves the engine 100%, while in this Menace example the draw introduces unnecessary noice by bringing back moves, and the punishment for a loss seems unnecessarily harsh - removing EVERY MOVE played, which may cut out the best strategy
Obligatory xkcd: https://xkcd.com/832/
I would also consider it interesting that, in the original version, you could guarantee to win 75% of the time (given knowledge of the algorithm).