Great job! How is it take you 10 years to take the step to do it? Any idea about how to overcome that? I question this because I have some ideas but later on I never find the time / motivation to deal with it.
The original vision for this game was a fully animated iOS game. It only became worth doing when I suddenly had a way to make it ultra-lightweight, no graphics at all.
So my advice is to find the minimum. Less than an Mvp. Halve your idea. Then halve it again.
Thanks