Surface Pro X and Windows 10 on ARM reviews review: a developer perspective
gus33000.me
gus33000.me
I cannot think of any other company where this is remotely acceptable. I'm not even comparing them to Apple that sets the gold standard for all the various organizations working together.
Can you imagine if Google released their Pixel 4 but instead shipped the 32-bit Android OS with it because the 64-bit version required some extra drivers?
Didn't they? Is the OS itself actually running through the translation layer? It also appears that they built Edge for it.
But for apps, there's a real chicken-and-egg problem that happens with every weird architecture or embedded devkit: third parties can't really work on it until you have hardware. So of course at launch there's going to be no third-party support unless you delay for months waiting for your partners to catch up.
If they're serious that ARM64 is going to be a first-class Windows platform in the future, and that they've given up on the RT nonsense, then there has to be a first ARM64 device to bootstrap the process.
Seriously though, I had no idea it was this bad. Just shooting themselves in the foot. Again.
Honestly it is okay if you do most of your work through WSL as arm64 is supported there.
I don't even understand why this move is needed. You are just trading performance and compatibility against, at best, 20-30% better battery life.