Github now publishes all DMCA takedown notices they receive here.
github.com
github.com
The DMCA's prohibition on DRM circumvention is in a different section (17 USC 1201) from the section on copyright infringement (17 USC 512), in which the safe harbor/takedown notice stuff is defined. It's not clear to me that DRM circumvention thus qualifies as copyright infringement, or that any of the safe harbor stuff would apply to hosts of circumvention tools.
Certainly, Sony's notice doesn't identify any of their works that are being infringed, so the notice seems to be invalid according to the usual rules, specifically 17 USC 512(c)(3)(A)(ii).
Can anybody more familiar with the law explain what's going on with this? Why is the procedure from 17 USC 512 being applied to a (alleged) violation of 17 USC 1201? Or is this just another flaw in Sony's handling of this mess?
https://github.com/github/dmca/commit/d6b2d97e801dc16d2aeb25...
I am not a lawyer, but I would encourage the people targeted by these notices to find a lawyer and fight back.
Hell, that might just be what github is trying to encourage by open sourcing these notices, to get the community involved and defending against baseless DMCA takedowns.
Procedurally, it looks like a standard infringement takedown case, but as far as I can tell, it isn't covered by that law. Sony's notice probably has no more legal force than any ordinary C&D letter, and GitHub's cooperation probably doesn't get them any guarantee of immunity. Sony's C&D is simply formatted to look like a real DMCA takedown, probably to scare GitHub in to automatically complying without even asking their lawyers.
For all we know, by complying GitHub may have reduced their ability to defend themselves on the basis of the reverse-engineering exception to the circumvention prevention, without gaining any significant legal security.
It also increases the likelihood that the DMCA is legitimate, at least from the senders perspective because they'd rather not be seen lying in public.
Making this republishing policy standard among online companies with a standard URI like /dmca-notices/ would allow aggregation and probably reduce DMCA total cost to publishers.
One of my favorites:
However, upon a moment's reflection: this is awesome. What if someone issued a take down notice on the takedown repository or something like that? People can fork it locally and be confident that they have the right data thanks to Git's natural hashing behavior!
Well I think the Pirate Bay kind of started it, right?
The short answer is, if one does not want to be known for sending DMCA take down notices, then the only option is to not send them. If one is intentionally or unintentionally depriving the public of access to a legitimate work, then the public should know.
Providing the names and contact details does open the door for possible abuse, but this is highly unlikely. On the other hand, providing names and contact details also enables the public to potentially help the copyright holders by reporting related abuses, but again, this is also highly unlikely.
In other words, it doesn't hurt and it does help. Transparency is a good thing.
As soon as /b/ got a hold of them...
Doesn't sound too bad to me (especially not as these are lawyers homepages, which is very unlikely to be their main source of income).
An increase in transparency would allow members of the public, such as employers, to make better decisions on whom to trust with their intellectual property. Enterprising hackers could facilitate this exchange of valuable information by doing a mashup between this data source and LinkedIn.
Oh, sounds less fun now.
The only recourse for fighting copyright infringement is essentially playing whack-a-mole. In desperation, both lawyers and normal individuals typically resort to sending out DMCA take down notices in bulk, and all too often, mistakes are made.
As far as I know, no one has been convicted for violating the perjury clause of the DMCA for wrongfully sending take down notices. If someone has access to a good legal research database, they might be able to prove me wrong (and yes, I'd really like to know). This means there is no real 'disincentive' for getting it wrong, and hence, it's what I would personally consider a flaw in how the law is written.
The other thing is absolutely anyone can send a real, or intentionally fake, DMCA take down notice and there is no way to either authenticate the sender or contact the relevant court since sending the notice does not require court notification (filing) or approval. Since there is no required registration of copyrights, there is no way to ascertain the legal owner of any work.
Take a close look at one of the two DMCA notices at github:
https://github.com/github/dmca/blob/e7821a3946f212f2c774362a...
Q: Can you prove Bluehole Studio owns the copyright for tera?
A: nope.
Q: Can you prove this was sent by Bluehole Studio?
A: nope.
Q: Can you prove this was even sent?
A: nope.
The first thing to notice is the use of the title phrase "legal manager" which intentionally obfuscates whether or not you're dealing with a real lawyer (i.e. a real lawyer is an "officer of the court" and has obligations to the court). Had the name been given, one could find out whether or not this was sent by a lawyer.
The next thing to notice is:
"The aforementioned website is providing a private, illegal server, not authorized by Bluehole Studio Inc."
I obviously do not need the consent of Bluehole Studio Inc to run my home mail server, so what the heck are they talking about? --They are either intentionally being vague or they are totally incompetent, potentially both for the ease of sending bulk DMCA notices.
Are they accusing github of running a "game server" on their machines?
Are they accusing github of hosting source code that allows others to run their own game servers?
For the sake of argument, let's assume it is the latter; they want the removal of source code that allows people to run their own game servers. Sadly, if the source code was developed from scratch, there is no copyright infringement, and it does not matter if the open source server allows client programs copyrighted by Bluehole to connect and play. If open source server is NOT a derivative work, then it is perfectly legal to distribute, and even if it is competition to a pay-to-play online gaming service.
If I created my own open source "Buzzword Bingo Card Creator" program from scratch, and I got a DMCA take down notice from you or your lawyer, I would be livid. I would fight you. I would win. And I would make you pay for your mistake dearly. Unfortunately, I'm probably the exception and it's mostly due to having a ton of lawyers in my family. It would cost me nothing to make your life legally miserable, and since you decided to throw the first legal punch at someone innocent, I'd undoubtedly make you regret it. Unlike me, many open source developers would just walk away due to not having the money, location and resources to mount a legal defense, particularly if it was for a fun project they did in their free time.
Black-listing open source developers for not having and spending the money to defend their names when wrongfully accused of infringement would be unfair. In other words, refusing to contest an all too easily sent (or faked) DMCA take down notice is not the point when an accused infringer should be named. The accusation is unproven. If the copyright holder presses a civil suit against the accused infringer, then at that point, the accused will be named in the court records. In essence, what you want "named infringers" is already happening, and they are even named when only accused rather than when the case is resolved.
The system of protecting the efforts of people making creative works is broken and the world is imperfect. This is not news to anyone. The thing is, the abuse of infringement does not justify the abuse of the legal system.
BTW: If you created an online "Buzzword Bingo Card" game based on HN articles actually read by HN users, that would be a whole lot of fun and definitely worth buying a subscription. Since there's no way to prove an article was read (other than just loading it), I'm not sure it's a workable idea. None the less, its a fun thought.
There is enough there to satisfy your transparency requirement i.e. the name of company owning the copyright in question, the name of the law firm representing them and enough details for you to contact them if you so desire.
Read here in their request, for some reason the lawyer is referencing RFC 1036 https://github.com/github/dmca/blob/master/2011-01-28-tera.m...
I also wonder, is it really illegal to re-implement MMORPG server?
We want people to copyright less, and for copyright laws to be reasonable, and punishments proportionate. Not to do away with copyright alltogether.
For whom are you speaking when you say "we?"
I don't really care because I got paid anyway.
Right, and loads of authors won't get paid without copyright. So they need it.
In an ideal world this wouldn't be necessary. The dispute would be settled by rational discussion and agreement reached amicably. But the world isn't like that.
Rightly or wrongly someone will take exception and possibly pursue what they see as "justice". Publishing the contacts details might prove just a little too tempting for some.
I do think that actions such as DMCA take-down notices should be a matter of public record, and should be available in a standard place. I would even like to see a "central" repository for easy reference.
Fighting your legal battles is not a feature of Github. At least not of any of the advertised service levels.
I imagine they have to lock / disable all forks beyond what the notice mentions as well, unless Sony, et al don't understand how git/github works.
Just consider Youtube a moment. Couldn't they minimally run a hash on any uploaded/embedded sound and see if it matches the hash of some taken-down material before? It'd probably catch at least a significant number of users even if it's trivial to bypass and susceptible to compression losses and quiet-extensions and so forth. (An AI could always "listen" to it though and probably perform pretty well.) Anyway, Youtube doesn't make an automated effort to take down infringing material (that I know of) so I don't see why Github has to.
You don't have to do any forensics in the sense of your youtube example, you just have to follow the graph.
Whether that it is a legally compelling point, I have no idea.
We receive the notice, lock the repo, and inform its owner why it's been locked. At that point, they can either remove the infringing code or make a counter claim and we'll unlock it provided the original party doesn't file a court order.
More info: http://help.github.com/dmca/
After that it would take a court order to get it taken down again, but that would mean the repository owner will be liable for the damages, not github.
This is the one part of the DMCA that actually seems to work reasonably well. If you're confident that your stuff does not infringe then it's back up within a very short time and you know you're on the hook for any further fall out.
(IANAL)
As someone who runs a site that hosts content, this is great for us. We aren't allowed any sort of leeway in interpreting the claims and in return we are exposed to no liability. We are simply the middle man and have to do what's asked of us.
I really wonder how that falls under DMCA at all.
Perhaps Github should do a little further research before feeling "inspired".
edit: this page http://www.google.com/dmca.html has about a 50/50 split across products between "may" and "will" be forwarded to Chilling Effects.
Any complaints about content on blogger, youtube or the adsense/adwords network get taken seriously and aren't forwarded on for the worlds entertainment.