There is so much white space, if your Instant Messenger client takes up more screen space than a web browser, you're probably doing something wrong.
Download version 2.8 - http://mac.oldapps.com/skype.php
There is so much white space, if your Instant Messenger client takes up more screen space than a web browser, you're probably doing something wrong.
Download version 2.8 - http://mac.oldapps.com/skype.php
It is in fact atrocious, for a mainstream piece of software. Many of us gave them feedback that the new client is WAY too generous with the space, at least for us with more than 5 contacts online. They did very little from the beta to the general release.
It's horrible design, and I can't help but think that no one at Skype has actually used it for anything, which seems improbable. I've heard that the Android version does the same thing as well. It's just terrible.
It's really impressive to me they could publish such a terrible UI.
In other words Skype is designed for the 90% not us 10%
It seems unlikely to me that all these companies amount to only 10% of overall skype usage.
Europe. "Do you have skype?" is mostly a rhetoric question around here when asked in a business context.
http://blogs.skype.com/en/2011/01/mac.html
It's their "big announcement", and it's followed by the longest, and most vitriolic stream of comments from people who are appalled by the terrible design. It's the only thing 9/10 comments even mention.
The amazing thing is that near the bottom, their "Blogger in Chief" Peter Parks provides a point-by-point reply to each of the comments that didn't mention the UI (there are a handful), while completely ignoring the issue receiving all the attention. He actually gets called out on this, only to come back with half-baked line about "your thoughts about the new UI are very valuable to the Mac team here."
Which, of course, is total bullshit. They're the exact same comments the Mac team received by the boatload and promptly ignored during the beta.
1) not sure it’s true this is the case (show me the numbers or concrete reasoning), and
2) more importantly, I believe this is a flawed approach because it’s in Skype’s best interest for users to have lots of active contacts/friends/numbers in the system. Why design in such a way that discourages desirable behavior?
It’s a failed design, and I don’t think that supposed 90% rule really applies
What is failed about it?
It's different yes. But what is failed about it?