I recommend the old bitsquid blog as well - it gives a good snapshot of the thinking that goes into creating game engines these days.
[1] https://ourmachinery.com/post/ [2] https://www.autodesk.com/products/stingray/overview
[1] https://blog.molecular-matters.com/ [2] https://macton.smugmug.com/Other/2008-07-15-by-Eye-Fi/n-xmKD... [3] https://www.youtube.com/watch?v=rX0ItVEVjHc [4] https://flipcode.com/archives/articles.shtml
I also recently picked up "Data-oriented design: software engineering for limited resources and short schedules" by Richard Fabian, which I've not had a chance to read properly but looks like it covers things in detail.