I promise you I'm not – if I may copy my reply to a sibling comment of yours:
“What I'm arguing is that disallowing castling totally changes the opening book and that a lot of the supposed increased "entertainment" being felt by Kramnik is the delight in having an a plethora of opening lines to explore (opening lines having long being exhausted by humans and machines in trad. chess). The fact that it leads to games which are more exciting because the king is more exposed is a small bonus – notice most of the article talks about all the changes you have to make to opening theory owing to the fact that you can't castle.
My argument is that Kramnik is not recognising that most of the entertainment value comes from the fact that this is a new game (granted that it is an existing game tweaked), not that it forces more aggressive less draw-y games.
Which is why I suggested, either go for a lot more novelty and combinatorial complexity within the game (Fischer960) or drastically overhaul the game (but in my opinion that has been done, and the game is called go).
You can disagree with my opinion but it's not as if I'm not understanding what being said to me, it's just that I disagree with what's being said to me.”
F.T.A.
> The win/loss percentages for both White and Black are similar to classical chess
So just as many draws?
> suggesting that the no-castling variant should be quite playable without favoring a particular player. Preventing the king from retreating to a safe distance means that
Ok, so the game isn't broken
> all of the pieces have to engage in the melee, making the play more dynamic and entertaining, with a number of original patterns.
I'm saying that it is the original patterns where Kramnik is getting most of the dopamine boost from
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Does that clear things up?