It's not obvious that this is true at all. Once top-level players have played no-castling-chess as much as they've played ordinary chess, I don't see why they wouldn't have just as many patterns memorised.
It's not obvious that this is true at all. Once top-level players have played no-castling-chess as much as they've played ordinary chess, I don't see why they wouldn't have just as many patterns memorised.
This makes sense. It’s such a good idea to castle, players pretty much always do. That should indicate it is cutting off lots of uncontrolled variations.
Moving the king to a safe place is going to make threats have a narrower set of possibilities.
I see no reason, in principle, why such a rule change shouldn’t have a dramatic effect on the number of feasible strategies.
The evidence for the claim that no-castling would fix this is alpha go's performance against itself under no-castle rules.
This time around the adjustment period would no doubt be significantly shorter for a couple of reasons:
1) Computer-aided analysis will greatly accelerate the evaluation of new openings and positions
2) This change does not really affect end-game theory, so that part doesn't change
This is only true for the brief period until someone modifies an engine to train on the new ruleset.