The making of E.T. the Extra-Terrestrial, the “worst” video game
thehustle.co
thehustle.co
So most of the ET demographic (young kids) played it without really playing it... wandering around what seemed like an adventure world (a la 2600 Superman or Raiders), not even noticing the glyphs, and certainly not working out the glyph puzzles using the book.
ET really wasn't that bad of a game once you RTFMed. Definitely not the worst. The 2600 had so many awful games that were worse.
I also bought used the SwordQuest games, and with no comics or Internet, those really left me stumped.
Fixing it (2015): https://news.ycombinator.com/item?id=9668734
Fixing it (2014): https://news.ycombinator.com/item?id=6994180
Cartridges were found in landfill (2014): https://news.ycombinator.com/item?id=7652473
Long Harper's article about the landfill dig: https://news.ycombinator.com/item?id=17870402
A different worst game (2013): https://news.ycombinator.com/item?id=6023484
After Atari crumbled, his outsized role in the video game crisis earned him a scarlet letter in the industry. He found work as a real estate broker and spent nearly 2 decades soul searching before discovering his true passion: psychotherapy.
A man of that talent should never have had to work as a real estate broker. It's almost as if the business put him in a position he couldn't handle, and then shunned him when he couldn't handle it.
“Now, I kind of prefer it when people call E.T. the worst game ever,” he says. “Yars’ Revenge is considered one of the best games, so as long as E.T. is the worst, I have the greatest range of any designer in history.”
Still, sometimes getting the pink slip is better than getting a black mark on your cv
[0]: https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(vi...
Ok, I give up -- who is Beverly? I checked the page you linked to, and there was no mention of her.
There's also this treatise on why people thought it was broken, and how to fix it: http://www.neocomputer.org/projects/et/
If only they had the ability to remotely update games back then.
* The code handling whether things overlap, like your character and a hole in the ground, and the graphics don't tell the same story so you get hurt in frustrating ways.
* You can't leave certain areas in certain directions that aren't clear to players.
* The documentation on game scoring is very wrong.
* Elliot,a major character, can die for a reason that makes no visual sense
Kind of similar to how EA Games is often the #1 hated company, even though it has many successful franchises and beloved games.
https://atariage.com/forums/topic/229152-new-pacman-for-atar...
That was an expensive game.
I guess the maximum spend you could end up with is $100 to $160 depending on quantity of dlc and original purchase price.
Call of duty ghosts has a pack with the game all the dlc for $100 now.
https://store.steampowered.com/app/255163/Call_of_Duty_Ghost...
70% of Fortnite players have made in-game purchases, spending $85 each on average. source: https://www.businessofapps.com/data/fortnite-statistics/
Examples: Gary Grigsby, Command: Modern Operations, Steel Beasts, etc...
Of course you're basically paying for an interactive encyclopedia in many cases and they don't typically have the repetitive addictive nature of f2p games that include in game purchases.
Then you have stuff like the paradox games with dlcs spanning years and totalling in the hundreds of dollars to buy the 'entire' game up front...
However I would much much rather pay $100 up front for a big, generally complete game than get a game that either centers around pointless cosmetic additions or requires me to spend money (loot boxes containing required items, paywalled features, pay-to-skip progression) and get me addicted to the gameplay.
I guess that's not a novel sentiment though...