The older I get the easier it is to predict the end result of an activity and the easier it is to not start things that won't produce long term fulfilment.
The older I get the easier it is to predict the end result of an activity and the easier it is to not start things that won't produce long term fulfilment.
Even when the process was enjoyable (as in playing Souls-like games) because your own skill is improving it was very lacklustre compared to my other more recent hobbies (such as music), it gave me a sense of accomplishment that is very narrow, it only applies to that particular game and it isn't a skill that is broadening me as an individual. And then I realised I didn't like this kind of game anymore.
I'm still very much up for playing short games (or games I can play in a burst and let it sit), couch multiplayer/co-op games, etc., games that are an activity while socialising but single-player grind-y games aren't my thing anymore, they are too time consuming for my life nowadays.
What I really enjoy now are smaller indie titles with shorter gameplay and more focus on artwork, like Journey, Little Nightmares, A Way Out, Night in the Woods, Vanishing of Ethan Carter.