How does memory management work in Crystal. Is it RC or GC or manual?
As a D user, I've been curious about Crystal for a while, but until it gets proper Windows support I won't be playing with it too much.
As a D user, I've been curious about Crystal for a while, but until it gets proper Windows support I won't be playing with it too much.
As for my OS, I wasn't gonna port libgc, and since I have prior knowledge of building a GC in rust (very badly!) I decided to make a tri-color concurrent, mostly precise (through compiler patches), garbage collector, in Crystal.