How Angry Birds really took off: 200m minutes a day spent playing it
smh.com.au
smh.com.au
The only MAJOR difference was the primary game mechanic; the projectile. CtC used a two tap mechanism where you launched balls from a trebuchet, it was all about timing. One tap to drop the weight, a second tap to release the ball. Progress through the game, you get three balls (yellow birds). Progress further, get bombs (black birds).
Suddenly, this Angry Birds game comes out, and the most noticeable difference is that it's cuter, and uses a slingshot instead of a trebuchet. A quick google search of the two brings up "Crush the Castle, Angry Birds set in midevil times".
http://en.wikipedia.org/wiki/Artillery_game
Anyone who grew up with DOS probably remembers Gorillas.BAS and Scorched Earth. These new games aren't much different.
In fact, aiming a projectile at a target is probably the oldest game in human history:
http://online.wsj.com/article/SB1000142405274870377970457607...
However, I think there are several apart from Crush the Castle, particularly as flash games, predating the iPhone. Physics-based games have become commonplace.
It would be interesting to know why Angry Birds won though. I would guess it's mostly the characters and presentation. i.e. design. Counts for a lot, perhaps especially considering that it's a consumer product, and for the iPhone. The gamplay mechanic slingshot vs. two-tap may have had an effect, by being simpler, and, as always marketing, timing (more iPhones had been sold) and luck. It would be interesting to know, but I can't see how you'd know.
http://en.wikipedia.org/wiki/The_Incredible_Machine_%28game%...
Angry Birds might have them beat on the iPhone but 200 million minutes a day is probably a lot less than people spend on the Armor Games website, Flash and iPhone games - I track tens of millions of minutes a day spent on just some of the games they've produced.
My 3 year old daughter could easily understand how to start and playAB, but she couldn't even start CTC when I left it to her to play by herself.
She enjoys the cute sound AB makes as compared to the sound effects of CTC.
I guess the simplicity is the key here
Rovio made a strong calculated and risky move with the game which has payed off 100 fold (more than that most likely.)
It is inspiring to see how masterfully the plan and move was made, like watching a perfect move in Chess, or a well timed play in any sport.
Great read.
2 -- The 3-star system. You can beat the level trivially, but depending on the level it is somewhere between moderately challenging to kick me in the pants hard to get 3 stars on a level.
3 -- It's funny. the birds, the pigs, the sounds they make, the way stuff crashes. I still snicker after countless hours played.
tl;dr - it's a near perfect combination of casual-play, challenge, and hilarity