There used to be ad kiosks in grocery stores that had a 3d display without glasses. This was about 10 years ago and I don't really know how it worked (holograms maybe?). Make an entire room out of that stuff.
There used to be ad kiosks in grocery stores that had a 3d display without glasses. This was about 10 years ago and I don't really know how it worked (holograms maybe?). Make an entire room out of that stuff.
There are a lot of issues with this kind of tech, at least for the mass market. For niche uses like driving simulators it can work, and I am sure with enough cash you could set it up.
Even VR has issues, data collected by SteamVR and Oculus shows that most people have very small playspaces, this means that roomscale experiences are much harder to pull off. Right now, the main problem is barriers to adoption, having a headset that you can just put on your head like you turn on your gaming console, that is what is needed. Needing to take 5 minutes to start everything up, or half an hour to setup your tracking cameras is not acceptable for average consumer. Oculus Quest works great in this department and is the way VR will go forward.
There are a lot more opportunities in the commercial space.
I think Facebook missed a big opportunity with the Quest. It should be $100 and have an app store where Facebook makes 30% on the software.
For enterprise use cases I think VR will continue to grow in training, but teleconferencing and remote work (true killer business apps) won't land for a while. Whoever wins this market (my guess is either Facebook or Microsoft) will make a ton of money though. By land I mean, there are and will continue to be many applications that attempt to support remote work, but there won't be a useful one that gains enterprise adoption and is better than traditional video conferencing for a while.