I've always wondered what the backlash would be if a studio were to release a Call of Duty style game from the point of view of middle eastern factions resisting the illegal invasion of their land and massacre of their people.
Because it seems to me that these FPS war simulations are very close to reality (ie using real location names and sometimes actual 3D rendered versions of said locations) and are somehow being used as a propanganda tool to get most people on board with whatever the political agenda is at the time. I know this sounds very conspiratorial and I'm open to counter arguments but I can't shake off this feeling. Hope I'm wrong though because this is rather depressing.
Not really. Some games got American military funding to promote the army.
> wondered what the backlash would be
For examples, look at backlash to farcry 5. See https://www.change.org/p/ubisoft-cancel-far-cry-5 where people just can't handle white American Christians being the bad guys.
This has got to be satire. This reads almost like the gamers rise up memes.
Most of the journalism that I read about FC5 around that time of the release complained that the both the villain and the rural characters you befriend are too likeable and the game didn't deal with "real issues".
https://www.theverge.com/2018/3/29/17176308/far-cry-5-review...
The game completely avoids discussing race. Some of the cult members are black, though the members are overwhelmingly white, as are all of its actual leaders. The game has nothing to say about white supremacy or American extremism of any stripe, except, possibly, that murder cults are bad. ... And that limp, almost nonexistent exploration of politics, race, and religion is at odds with the action, to the point where it detracts from the experience.
I guess it has something everyone can complain about.
Pick the one that represents the highest rate of return and run with it.
War games make game companies money, fighter jet games, battlefield, FPS, doesn't matter. The stories vary from things close to reality to ridiculous. They are very much like Hollywood pumping out the same old movies they have been for decades for the same reason: they make money. Why are there so many Marvel movies? They don't have to even write a story or concept art - that's been done for them - they just hire some actors, do some CGI and make money.
If you think there is some propaganda between government and video game makers, you are thinking about it too much. For games, the process for Call Of Duty is probably: write a twist on the same old story, throw in some new maps/locations, use the same game engine, reskin some gear and ship it in Fall to get maximum profit.
It's a shame that these companies are becoming risk averse with regards to creativity in fear of not meeting shareholder targets though ...
As for the conspiracy part, I think I got it from Kojima in one of his Metal Gear Solid games (was either 2 or 4). The way it was presented was very compelling, I should play it again :)
What this means is that those who want to buy-in to this global system have to deal with Western (US) media, Western (US) norms, and even the language of the West (the language most common in the US). English is the new lingua franca, and is the language of business. This creates huge incentives to develop media (games, movies, whatever) that can be ported into English and sold to wealthy US consumers (something the Japanese figured out in the 90s -- think of bad Final Fantasy translations a la FF7). Plus many studios are in the US and make games for the US market, and to a lesser degree the export market (Chinese and Korean gaming leagues being the biggest pushes, IMO).
That said, I remember one of the Medal of Honor games (WW2 themed) which has you killing Japanese in the Pacific -- and was still hugely popular in Japan.[2]
[1] https://en.wikipedia.org/wiki/Jihad_vs._McWorld [2] https://slate.com/culture/2004/02/why-japanese-gamers-love-a...