That's why Godot is moving to Vulkan, that can also run on Metal: https://godotengine.org/article/retrospective-and-future
For Godot game developers, this will not be visible in any way, it's under the hood change to engine.
For other apps, there is in progress development to run full OpenGL on top of Vulkan with Zink. There is a blogpost about it here: https://www.collabora.com/news-and-blog/blog/2018/10/31/intr...
There is also a talk about it at The X.Org Developer's Conference 2019-10-02 here, for example Blender seems to work already: https://youtu.be/rV0P1ChE_5o?t=3970
All conference recordings are listed at conference website: https://xdc2019.x.org/