Then there is WebGL and OpenGL ES, widely used everywhere too.
So, no, it is not going anywhere. In fact, Khronos themselves have said so.
Then there is WebGL and OpenGL ES, widely used everywhere too.
So, no, it is not going anywhere. In fact, Khronos themselves have said so.
Also I think it's obvious but I'll say it anyway; it's not up to khronos it's up to developers. It doesn't matter if they continue to support OpenGL if developers move to some combination of dx11/12, Vulkan, and Metal.
WebGL and OpenGL ES aren't OpenGL. Their uptake or lack thereof in other arenas is orthogonal to whether people are moving away from OpenGL for game development.
WebGL and OpenGL ES are pretty much OpenGL. Formally they are different standards, but they are based all in OpenGL: if you know one, you know the others pretty well, which is what is important for developers as you agree in the second paragraph.
If it were true that lots of games were picking OpenGL, why is it so hard to make a long list of them? It's easy to make such a list for vulkan.