I doubt that the 3xxx series will be strong enough to support consistent 4k144fps.
I doubt that the 3xxx series will be strong enough to support consistent 4k144fps.
The thing about refresh rates for screens, as I understand it, is not that you need to have a 1:1 relation between your fps and hz, but you don't want to 'lose' frames due to your hz being too low. The lower both are, the more likely you are to miss frames as the image might enter the monitor exactly at a moment where it can't render it. That is why running a game @ 40fps will still be smoother on a 144hz monitor than it is on a 60hz monitor. Higher hz, just means you have a better chance at seeing all the rendered frames.
Sure 144fps sounds like a great situation for a 144hz monitor, but I think in reality it just means that you are missing a higher percentage of your frames. So you'd either need some sort of syncing technology (which AMD and NVIDIA have) or an even higher hz monitor. Again, I think, that if you don't, you will just be rendering many of your frames for nothing, as your fps and hz are not aligned. So you might as well get a GPU that renders your games at 80fps for your 144hz monitor. The difference between 144fps and 80fps in terms of money is probably a lot higher than lets say going from 40 to 80.
This is all based on my limited knowledge that I acquired from my research I did when I bought my own 144hz monitor.
I think it's far more important to have a consistent framerate than it is to worry about wasting potential (fast) frames. Inconsistent smoothness and input lag will create a disadvantage compared to just playing at a capped (lower) framerate.
So I think a balanced system (both the hardware and the graphical settings) with a 144hz monitor should be able to run games at far beyond 144 fps most of the time, so that the framerate will only drop down to around 144 in the worst moments. I would even suggest setting a framerate limit near the worst framerate your system often drops down to in the game.
How much your hardware needs to be "overprovisioned" depends on how poorly optimized the game is. For many games this can as much as a factor of two difference. So you might only be putting 50% load on your GPU most of the time, but peak at 100% load at important times.
I make the ultra setting play smoothly on the beefiest graphics card. But I don't release the game where the ultra setting is 144Hz on the beefiest graphics card, because so few users have that anyway.
Perhaps a good target to aim for is not dropping below 60Hz in Ultra on the top hardware. Some probably aim even lower, e.g. a higher percentile of frames under 60Hz.
"Consistent 144fps" is extreme, and isn't really useful unless you are a competitive gamer. If you use a 144Hz screen without adaptive sync (I thought that was pretty uncommon?) then frame drops might lead to stuttering or tearing, but with adaptive sync you'll likely never notice if frame rates drop temporarily because there is non tearing or stuttering. Hopefully card manufacturers assume that anyone who is even remotely interested in 100+Hz also has adaptive sync. Because if you have $800+ to spend on a graphics card you should could get an adaptive sync screen and a cheper card really.
I cannot believe that 2080TI cannot run at fullHD@144fps. I have 2080TI and I get constant AAA 4k@60fps.
I have a 2080ti as an Thunderbolt 3 eGPU, which has an even smaller bandwidth than PCI Express so the effect is accentuated. I lose about 10% perf on 4K compared to a desktop computer, and 40% at 1080p. I don’t recall the exact numbers but a benchmark would do 80fps on 4K and 120fps on 1080p, even though it’s 1/4th the amount of pixels. This is because most of the time is spent transferring data on the bus.
I just hope they are so that I can get a 2080ti for around 500 USD.
The biggest hope for cheap GPUs is AMD actually delivering something. While I don't doubt they will get there in hardware department I am pessimistic about software.