https://www.ntu.edu.sg/home/ehchua/programming/opengl/images...
(via https://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_Exa...)
https://www.ntu.edu.sg/home/ehchua/programming/opengl/images...
(via https://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_Exa...)
Most content creation software that I've used are right-handed with Z-up, maybe dating back to CAD packages treating floor plans (or other 2D drawings) as XY? Maya is an exception here with a Y-up, and I think SolidWorks might be in that camp as well.
https://twitter.com/DJ_Link/status/952185276218200065/photo/...
2D coordinate systems almost always have top left as (0,0).
3D has not had the benefit of an obvious hardware model to emulate. Y-up, Z-up, Y-down are probably the three most common variants though.
I haven't seen Y-down (in 3D space) since software rendering days.
I've yet to meet the monster who would use X-left. :P
It's all arbitrary anyway, so why not let one thing be consistent instead of saying "Y is down on the screen, but in the world Y is sideways and Z is up."
(I do still think it's weird, but I'm sure I'd get used to it)
I'm not sure where the convention comes from. Maybe CRT screens drawing that way?