[0] https://www.youtube.com/watch?v=7gCZZkBATSc
[1] https://www.youtube.com/watch?v=nduMTX86Zl0&feature=youtu.be...
[2] https://www.youtube.com/watch?v=D0rStdHowAg&feature=youtu.be...
[3] https://www.youtube.com/watch?v=m2JOs0Aldq0&feature=youtu.be...
[4] https://youtu.be/KXhf_SpO6wA?t=20
[5] https://youtu.be/XLHx3vO7KJM?t=5
[6] https://youtu.be/NRMpNA86e8Q?t=174
[7] https://www.youtube.com/watch?v=VnmIXK3PYFw
[8] https://www.youtube.com/watch?v=GD0L46y3IqI
[9] https://www.youtube.com/watch?v=LoOzVAYSqzw
[10] https://www.youtube.com/watch?v=vI7tWd7B3iI&feature=youtu.be...
Everything has a context, and learning to understand where something came from is a skill that is not just useful in appreciating old video games, but is broadly applicable in pretty much any human interaction.
Fwiw I don't think the og star wars movies require nearly the same suspension of standards that something like Doom does. Maybe for sfx buffs but I think most people go to movies for the human elements. That's not the same with videogames because of how the medium is interactive.
A lot of music from the 80s is good in the way you described. Thriller however, is an album that stood the test of time.
I see this a lot in regards to older games especially things like doom or goldeneye. I understand when it comes to graphics or some tedious gameplay features and controls but I find from an actual core gameplay standpoint, a lot of older games hold up a lot better than more modern games. I'd rather manage ammo, while searching obscure tunnels for secrets and keys shooting at blurry pixels than press 'space' for the next qte between beautiful 30 minute cutscenes after the umpteenth tutorial guided linear coridoor I receive the next shiny trophy for walking down where the only risk is having to restart 3 seconds earlier from the last auto save point with a possible bonus for failing too many times accompanied with a link to the ingame store where I can purchase ammo or armour for the price of a cup of coffee.
In the 90s there were a lot of crappy games too. I think there’s good games in every time period, and trying to pretend that the past has a monopoly on core gameplay is only remembering the best games of the past.
The best example off the top of my head is the speed running community. The most popular game is super mario 64, which came out in 96. It has a smoothness to the controls that is almost never achieved even in modern games.
This is one neat area, where the old Infocom games are well respected (see "Get Lamp" documentary on YouTube) today, but it is well recognized that the technology and text game complexity has reached entirety new heights that have pushed the boundaries forward immensely.
They also don’t constantly nag you or hold your hand.
LeChuck's revenge, from 1991, holds up even better.
“Command HQ” and “Pirates” from MicroProse, Zaxxon on Colecovision, Starflight on PC are fabulous games.
I used to love adventure games, but most of them aged terribly.
Sam and Max was released in 1993 though I'd argue that it's hurt much more by the graphics than Doom is.
On console? A fair few, with Secrets of Mana being the pick of the bunch. It's still a fantastic game in 2020. After that you have Super Mario Kart and Super Mario All-Stars.
Those are both games that have a really strong core and are still close to perfection in their genres.
I think that the FPS genre has had big variations in the past 25 years though, so there’s a lot of small ways for Doom to age.
But yes, I think Mega Man X has aged fantastically, as in - the developers spent a really large amount of time on good level design and on teaching the player how the game works, so you could pick it up for the very first time in 2020 and get into it immediately. And no, I haven't played this when it came out first either.
I think this highlights exactly what I'm talking about, look at the little things they are doing design wise, it's truly brilliant:
https://www.youtube.com/watch?v=8FpigqfcvlM
(Sorry, I know the video is meant to be a "funny" one, but it does make some very very good points about video game design)
You might have to enable performace mode if it lags.
Additionally, because everyone will have different trouble spots, a game which has smoothed out the frustrations for the greatest number of people is really a game which doesn't provide much challenge. The worst culprits here would be the games of the mid-2000s, with their heavy cinematics, and extremely low difficulty. Conversely, these games fare worse over time than something like classic Doom: the gameplay was never there in the first place, and the graphics only wowed people 1.5 decades ago.
But, I'd absolutely disagree that nostalgia is the only thing that makes classic Doom fun. And, it's the crux of what I meant when I said "games don't age." There is a style of gameplay there which I believe is fun at any period in time. There's a lot I could say here, but I'd argue that if a game is only interesting when it's novel and it's cutting edge, then the core gameplay was never good to begin with. (for example, Chess is pretty archaic, but the idea that Chess was only fun back when it was really first popularized is similarly false.)