Board Games of the Ancient World
smithsonianmag.com
smithsonianmag.com
While any capable player will always draw in the modern version, the ancient one gives each player only three pieces. To place a new one, an old must be removed. On the surface at least, this seems to result in a much more strategic game.
I wonder why the modern variant is the one that is most well known?
It's as ruthless and unpleasant as a game of Sorry but that's the point, capitalism is only great when you're winning.
https://en.wikipedia.org/wiki/The_Landlord%27s_Game#Descript...
A lot of these people that "don't want to learn something new" will learn that new thing if enough of their friends/family are interested.
I don't expect any non-gamer to sit through a 40-minute explanation, obviously. However, I wouldn't call an hour-long game (including teach) a "huge time investment".
Plus, no game that claims 45 in box or even take that long with experienced players ever take 45 min first time. It is usually double the claimed time.
It's like, come on! If you used the same creativity for coming up with real game strategy that you use to trick the other humans in the room and skirt the rules, you'd be really, honestly, good at this game. But people are unwilling to put that kind of direct accountability on themselves, for fear of failure I suppose.
Even with pencils, erasing leaves a mark and doing so repeatedly will either become too hard to tell or rip through the paper.
- https://github.com/TCGV/TicTacToe.
The AI player was implemented using the Minimax algorithm, and can never be beaten ;)
One time I wrote something like this, and shared on reddit. Like you, I used minimax to solve tic tac toe. My comment was downvoted to oblivion and one highly upvoted person wrote:
> You don't need "AI" to solve tic tac toe, it's a solved problem!
Could fit on a sheet of paper indeed.
Even though it truly is a solved problem, it's much more intuitive (and fun) to implement a tic-tac-toe solver from scratch using minimax than any lookup tables heuristic.
Since it is a generic solution, I believe the minimax solver can also be easily modified to implement an "AI" player for that Roman version of the game as well, where pieces are removed.
By the way, using minimax was also one of that college task requirements!
Cause it is the one you teach small kids when they are bored and you have nothing except pen and paper at hand.
They don't know optimal strategy yet. And it is fun when they finally find it out.
Humans are getting dumber with each generation. Things get dumbed down over time. You can observe this everywhere.
25 minutes of "Tom Scott vs Irving Finkel: The Royal Game of Ur". Great to watch.
It's also easy to teach other how to play and get hooked. I have lunch at the same spot almost every day, and I bring a backgammon rollup travel set with me so I can play with whomever might be interested in a game. Most often it'll be the owner or her staff (I've taught six of them how to play, so far!) but sometimes random people will come up and say "what's that game" and we're off to the races. Great conversation starter!
I'm curious about this surge in popularity though. Where I am (Sweden) most people seem to know about backgammon, but not many know how to play so can't say I recognize that surge. Regardless, people mostly seem keen to learn which is great fun for me since I love to teach, and it's a great feeling when they win without any help on strategy or moves. :o)
My point: I'm sure many games they played were not on boards. They didn't have to be.
> A race governed purely by chance, the competition involves “not the slightest element of skill or true player interaction towards the winning of stakes
This seems to describe the gameplay of candy land: literally no way to make your self lose any more than you already are. You are simply at the whim of where the next card you draw tells you to go.
I especially like the thought that countless people have played on the same board for whole generations. It was a public pass-time that brought people together.
I think this kind of stuff was relatively common throughout the Roman world.
The Royal Game of Ur is an ancient game where we actually have the rules. It's easy to make a board for it, and it plays great. My recommendation is to to play it with 4 coins or other 2 sided randomizers instead of a 4 sided die, because I find a normal curve more satisfying than flat probability.
Board game geek has a summary: https://boardgamegeek.com/boardgame/1602/royal-game-ur
Interesting.. backgammon and chess seem to have thrived..
Quite a few variation happened, at the time it was played on 17*17 board and with 4 existing stones at the beginning. But the general rule (which was so simple) persisted.
I doubt it'd exist. It's hard to place 400 pieces on board, hard to remember 400 different movement patterns, it takes forever to setup the game.
Shogi is asian game with 15 types of pieces.
https://en.wikipedia.org/wiki/Taikyoku_shogi
"Each player has a set of 402 wedge-shaped pieces of 209 types. The players must remember 253 sets of moves."