Wouldn't it be better to build a distribution of champion level response times and have Watson draw randomly from that distribution? That would seem more fair.
Wouldn't it be better to build a distribution of champion level response times and have Watson draw randomly from that distribution? That would seem more fair.
I think this would be a good change for even all human games.
Illustrating that the computer has the advantage over humans is the entire point. Competitive game play is not about 'fair,' in fact, the best players specifically try to make the game as unfair as possible, within the rules of the game.
The point being that at the highest levels of play, all of the contestants know most of the answers. This is a very important thing to remember. It means that even in all-human games, it's not "do you know the answer" but "can you ring in fast enough."
So it still is really quite impressive that reaction time matters at all to Watson, because it implies that it can compete at the highest levels.
• receives question (and answers) as coded text, rather than having to sight-read or listen to them
• no audio/video clues
• no categories that require an extra Trebek-explanation
It may even be receiving a direct signal when it's OK to ring in, rather than assessing Trebek's cadence and the same light-indicator as the human contestants rely upon.
So other 'balancing' changes shouldn't be out of the question.
I particularly like the idea that the penalty for a moment-too-early buzzing could be eliminated, and/or treating all buzzes in a small window around the traditional earliest-allowed moment as simultaneous. That still rewards quickness, without heavily advantaging the computer's ability to perfectly synchronize with the buzzing-period.
Once two buzzes are considered simultaneous, the contestant chosen to answer could rotate in round-robin fashion, or (for maximum drama) be the one furthest behind.
Presumably a human could consistently beat Watson to the buzzer by predicting when the light would go on.
There's a lock-out that applies if you buzz too early, and the variance of the 'beats' between Trebek's finish and the light, if that's a human-mediated process, may be far larger than Watson's light-fired reaction time.
http://en.wikipedia.org/wiki/David_Sirlin
Particularly relevant is the section on 'scrubs', the people who arbitrarily ban certain techniques for being 'cheap' instead of coming up with ways to counter them:
http://www.sirlin.net/ptw-book/intermediates-guide.html
As he works explicitly in the world of game balance, he acknowledges that it must always be reasonably possible to counter all usable techniques, or else the game is flawed. He even advocates banning techniques that honestly can't be countered, as a way of turning bad (unbalanced) games into good (balanced) ones.
http://www.sirlin.net/ptw-book/what-should-be-banned.html
So I suppose the upshot is that Jeopardy!, as it is now, allows any reaction time physically possible given the limitations of the buzzer and the constraints of the enforced time limit (which penalizes you if you attempt to buzz in before Alex finishes, or for approx. 0.2 seconds after he finishes). You could imagine a Jeopardy! variant with different rules in that respect, but it would not be the same game.