1. https://devblogs.microsoft.com/commandline/windows-command-l...
1. https://devblogs.microsoft.com/commandline/windows-command-l...
Maintaining compatibility and performance were two of the main unbreakable tenets of the team (and Windows in general). This made it difficult to move quickly with features right out of the gate. A few of those years were spent understanding the system and modernizing the code from crufty C to C++17, while still managing to add features.
One of the first dev tasks I heard about when I became exposed to the project was of a dev mapping out all of the PVOIDs in the codebase so they could be eventually replaced with better abstractions. Another fun one was a different dev that refactored the GDI rendering, as a side project squeezed in around other tasks. The new renderer ended up being much faster and ~7000 lines shorter, if I remember right. We also took CJK language support quite seriously, which was difficult as none of the devs could read one of those languages day to day to catch bugs quickly.
A couple of things:
1. You're confusing Cmd (the command-line shell) with Console (the terminal UX you see and interact with on-screen) 2. Development for NT started in Oct 1989 and the first version of NT shipped in 1993
You might find it interesting to read my series of posts on the evolution of the Windows Command Line: https://devblogs.microsoft.com/commandline/windows-command-l...
HTH.
What was the last console improvement? Quick Select? Windows 2003? Mouse-resizable console windows had me salivating for Windows 10!
Are you sure? The command line and WSL folks only started being prominent a couple of years ago. Maybe I missed something?
The Console/Terminal team first took-ownership of the Console & Cmd codebases in late 2014, so it's been ~5.5 years.
Until v. recently, the team averaged ~2.5 devs and 0.5 PM (I had to split my time across Console and WSL).
Since spring 2019 when we began the effort to build Windows Terminal, we've grown the team to 4 devs and 1.25 PM (I am now the .25 since Terminal now has a dedicated PM).
During this time, we have shipped improvements to Console in every release of Win10, including transparent background, VT, 24-bit color, and many perf, stability, etc. fixes. But we can only do so much to the Console before we start to break users' existing systems, apps, and tools.
Since Console & Cmd's key responsibility is backward compat, we're pretty much leaving them alone.
But we're plowing ENORMOUS effort into building Windows Terminal which is shaping-up nicely for its v1.0 release this summer. Please give it a try and if you find problems, find/file issues in the github repo because, yes, Windows Terminal and Console are open-source!