SEGA’s level of innovation here was extreme.
From great developer support, online play (even if the Broadband Adapter for Ethernet was extremely rare); the VMU, and an extremely impressive library of quality titles (Skies of Arcadia, Crazy Taxi, Soul Calibur 2, etc) - it was literally a situation that seemed geared to greatness.
If it had a DVD player, I think it literally could’ve saved SEGA, after the awful litany of repeated terrible decisions they made in the mid-90’s. (Here’s looking at you, 32X...)
I was just at A&C games here in Toronto, lamenting to an employee of the demise of SEGA’s consoles - but the Dreamcast, in particular, deserved better than it got.
The Saturn will always have a special place in my heart, though, as an extremely early example of multi-processor architecture (the Saturn technically has 7 processors, each for a different task - 2 GPU’s, CD I/O, sound, etc.)