I hope future designers learn from its mistakes.
I hope future designers learn from its mistakes.
I like that this post points out the issue, and I hope it gets fixed.
While reading the original material design spec, it seemed enlightened, but now its clear it's more of a standard than a best-practice. Its by no means the "best" design, just like the qwerty keyboard wasn't the best. However, due to a huge marketing push by google, it's now considered a standard and if you do not conform, you'll look weird. Not so different than in the 1990s, if you had a Windows application without a "file" drop-down menubar, you would also be considered weird.
Material design should not be thought of as an optimal design approach, it should be thought of as a standard to rally behind. If you build something adhering to the standard, regardless of whether it's a good or bad design choice, users will understand it because they have already been it by Google.
If you have something that's better, it may be rejected simply because folks weren't already trained on it.
Throughout the 80s and 90s, Apple's UI guidelines were considered best practice and widely adopted by other companies.
I won't rally behind it, personally. I'd rather rally behind a good standard.
> If you have something that's better, it may be rejected simply because folks weren't already trained on it.
That's fine. Such a loss may be mitigated to some degree by gaining users who really hate MD -- and there are a lot of them.