I wonder how different things would be if instead of those stepped halts, a super high granular delay is injected into the system. Like instead of halting, making it go on but in "slow-motion". And depending on the strength of the drop, the slow-motion factor to inject in the system.
I say this because halting tries to "cool down" emotion but it still "feels like" panic while making it all go slow would "feel kind of crappy yet normal" hence "buying" time to cool things down while still working.
Wouldn't that reward going up and penalize/protect going down?