pub fn mul1(mut a: i32, b:i32) -> i32 {
let mut out = 0;
while a != 0 {
out += b;
a-=1;
}
out
}
pub fn mul2(a: i32, b: i32) -> i32 {
if a == 0 {
0
} else {
b + mul2(a-1, b)
}
}
Both are optimized to imul. But that's not actually correct: neither of these should terminate for negative a!Incidentally, this is actually a rust bug, caused by LLVM performing this optimization despite it being illegal in rust.
Presumably the same is true for LLVM IR, which would mean that it's Rust's responsibility to emit code that checks for that case since in Rust under/overflow is defined. Very interesting compiler bug! I noticed that they haven't fixed it for the latest version. Did you submit the bug report to Rust?
I think it depends on the flags the multiplication operation is emitted with; namely, the nsw and nuw (no signed/unsigned wrap) would denote whether the optimization LLVM does is correct. If rust emits those flags then that would be a Rust bug; if Rust does not, then it might be an LLVM bug (I'm not sure what LLVM's semantics are for regular imul without flags).
But you could also have something like:
while(true) {
if(some condition) {
do stuff;
break;
}
}
In this case, a compiler might be allowed to assume that 'some condition' happens to be true eventually.(And to make it closer to our situation, assume that the loop being executed was looking for something that actually has a counterexample that could be found after a long time; instead of Fermat's last theorem.)
I suppose that is possible, although I'm having a hard time coming up with any reasonable examples.
If "some condition" is actually testing a variable for equality, then you could do constant-folding.
- doesn't terminate, doesn't have side effects -> optimization doesn't matter
- doesn't terminate, has side effects -> optimization isn't valid
- does terminate, doesn't has side effects -> optimization would be valid, but why would such a loop exist? One example that was brought up was generic code, but I'm not entirely convinced yet.
Also the definition of 'side effect' here is a weird one: reading and writing to variables is not considered a side effect, even though a different thread could change them while your loop is running.