It is dynamicly typed with optional validators built-in. The cool part (and also the main weakness) is usage of resizable array-based vectors for all composite data types. Other distinguishing traits are RC-based GC, no higher-order functions (but ability to pass function pointers), direct memory access via BASIC-like poke. Original Euphoria language wasn't a scripting one, more like C on steroids (for MS-DOS), and its main usage was game prototyping.