Half-Life: Alyx review: The greatest VR adventure game yet
arstechnica.com
arstechnica.com
But the best thing about it is interactivity. It's clearly a leap forward from "Press E to interact".
You can grab and shake things. You can pinch things with your own fingers. You can throw things how you want. The physics engine, and the controllers with finger recognition and vibration feedback make this feel very cool and natural.
This one isn't any different aside from the lack of platforming due to the VR constraint.
What exactly were you expecting?