> The whole system has no floating-point capability.
Wow!
Wow!
https://www.gamasutra.com/view/feature/132500/dirty_coding_t...
Why PlayStation 1 Graphics Warped and Wobbled so much https://youtu.be/x8TO-nrUtSI
When you get up to 32 or 64 bits, fixed and float are both very good.
There's a port of Quake II to the Atari Falcon which has an interesting take on this lack of FP. See if interested:
http://www.atari-forum.com/viewtopic.php?f=68&t=26775&sid=78...