Honda bucks industry trend by removing touchscreen controls
autocar.co.uk
autocar.co.uk
Touch screens will hopefully never make it into any critical pilot systems, because safety and stability matters to airline manufacturers, current ongoing scandals notwithstanding. I only wish automobile manufacturers took their job equally seriously.
I mean, the other point of a dynamic interface is that you can now have more controls than would fit on a static interface. Touchscreen fit-to-purpose controls might suck more than hardware fit-to-purpose controls, but either option is better than a single set of generic controls that control multiple systems that "should" have different control paradigms, translating to the generic controls being a compromised bad fit for any use-case.
E.g. a hardware English-language keyboard is probably better than a touchscreen English-language keyboard (though people with modern Blackberries might dispute this); but both are better than entering English text through T9 on a dial pad. And the touchscreen has the benefit of allowing you to have more keyboards (for e.g. the multiple native languages you type that use different alphabets), which wouldn't even fit on the phone as hardware keyboards.
I bring this up, because eventually you run out of space to stuff additional controls. As airplanes become ever-more advanced, their cockpits will approach that point. At that point, dynamic affordances may be necessary, just so you can have some kind of "pagination" allowing you to squeeze more controls in. (Hopefully it'd just be for the non-time-critical switches to flip.)
Personally, I think information display can and should use touch interface, but actions should be tied to physical switches or buttons.
After a deadly 2017 crash between a destroyer and an oil tanker"
https://www.theverge.com/2019/8/11/20800111/us-navy-uss-john...
Touch screens in the cockpit seem like madness to me. Cockpits sometimes fill with smoke and the pilot has to be able to find and operate the controls.
Ever notice that the flap levers have little flaps on top of them? The nosewheel steering control has a little tire on the top? That's so the pilot knows without looking what his hands are on. These designs were not the result of some study group following fashion, but were the result of accidents.
Yes, the basic controls do not change. But more advanced functionality is easier presented through menus and screens which guide you through a process -- instead of adding tons of switches for every possible function.
You are right that they are flaky. Here's Martin Pauly (great YouTube channel!) using his touchscreen transponder and it just stops working: https://youtu.be/bopcQSJKcD8?t=732
Otherwise I agree. You need the use of the interface to be as automatic as possible, and exploiting muscle memory & tactile feedback are very important for that. Touch screens fail there.
They also enable the completion of hardware design before the interface design is completed. While the plastic molds and mechanical designs are worked out, the interface and software development can continue.
So it's hard to tell which parts of he design stem from being conservative and which parts actually enhance safety.
(I get your overall point. But your argument isn't really a good one for the point.)
We went for a few iterations where the button would light up when the laser was on. There were tons of issues--the state of the laser was not stored in the hardware, so every time the button would disconnect briefly, the state would get reset and lost. After months of back and forth dealing with algorithms to save the state and deal with spurious button presses when the device disconnected, we ended up with a completely useless button, as disconnects would happen very often inside helicopters, rendering the button useless due to the spurious presses near disconnect/reconnect.
Finally, we decided to go with a hardware switch (which I wanted from the start). In about one day the whole thing blew over.
For one, you're too late, touchscreens are prevalent in modern avionics, and unlabeled buttons on the border of a screen that change function depending on what screen you're viewing are the second most common. The more relevant part to the Honda discussion is that there are different considerations for a car and airplane interfaces, and they are so different it's not a good argument to say "planes don't/shouldn't do this so cars shouldn't either."
The issue with a car isn't the interface, it's the fact that people look inside their vehicle for too long to fiddle with the radio. Even if the buttons/knobs could be operated entirely without looking, most people would still stare at their radio while they are doing it. Pilots learning to fly are trained to look outside after pretty much any action, they shouldn't ever stare inside the plane. They do a quick instrument scan and look outside. They glance at their chart and look outside. If they need to change frequency they do it and then look back outside. It's kind of hard to break the habit of looking outside when you start instrument training.
But most car drivers don't have the same amount of training and fixate on things inside the car, like the radio or climate controls. TBH, pilots still get fixated on things, it's just that they usually snap out of it and regain situational awareness before anything bad happens because the skies are pretty spacious. But car drivers don't have spacious roads. There's another car right next to you going 75 mph and if you drift out of your lane you'll cause an accident.
The issue isn't the design of the buttons at all. That matters to a fighter pilot, but the issue for a car driver is the fact that the screen is even on and the radio is accessible while driving down the road. The real critical safety feature would be disabling the screen while driving, and either locking out controls or only allowing voice control. But people would never buy a car that doesn't let them fiddle with the radio or stare at their little screen, so the actual safety feature that needs to be implemented won't happen.
Edit: When I say "fiddle with the radio" I'm including all activities that take place in a car's center stack- audio, navigation, climate control, etc. I'm also a pilot, have designed tests for avionics upgrades for multiple fighter jets, and own my own plane. I have lamented the introduction of touchscreens into modern avionics at a professional level and the personal level. I own three cars with varying levels of touchscreen invasion. So I've thought about the issues surrounding touchscreen quite a bit, and have concluded that the interfaces in a car are so simple that the issue isn't whether you can operate it without looking, it's the fact that people aren't trained to do so.
I’m still glad for what Honda is actually doing, which is not unilaterally removing touch screen controls but instead moving climate control back to physical buttons. These are things a driver ought to be able to operate safely while in motion, and touch controls only ever made them more complicated I think.
The F-35 Fighter Jet has basically only touch-screens (apart from Hands-on-throttle-and-stick controls for when you are busy pulling Gs)
Depends on your definition of "critical" but I don't think this is a great example.
The result is terribly designed software that looks like it's from 2000.
In cars we're mainly talking about the volume and fan speed. Personally I much prefer knobs for those. But I wouldn't call those critical safety systems.
https://youtu.be/wfOD2y_AD_w?t=190
https://www.dynonavionics.com/SkyView-HDX/
Just a few examples.
Aviation very much uses touch screens quite extensively. The difference usually is that more thought is put into when and how to use them; you're not just replacing all the buttons with a touchscreen and letting some underpaid intern design the interface for it.
BUT - touch screens can be used if people are trained, the layout is rational, the device is responsive.
There are two underlying things:
1) Tactile. As you spelled out.
2) Changing interfaces. This is the real killer. 100 screens, don't know what's what, supposed to be driving.
These UIs need some thinking but I suggest that the 'knobs and buttons' can possibly be mapped to different functions depending on.
You might want to take a look at garmin's general aviation product lineup. They're pretty popular.
To complicate things, the rental agency had bound the two key fobs together with steel cable. This caused the car to arbitrarily recall the user settings from one key or the other--presumably whichever key it happened to recognize first. This had the effect of making the system behave even more randomly as it unevenly switched back and forth between the two user profiles each time I started the car. Every time I'd think I had tamed the user preferences, the "other" set would get loaded, changing the preferences. I solved this by removing the key battery from one of the keys but even with just a single profile, it was a remarkably trying experience and one that seemed to have been engineered for frivolous, show-offy, reasons rather than solid, task-solving reasons.
Mercedes-Benz has, in recent years, also made their UX very flashy and fiddly even though they are not using a touch screen. Just tuning a radio station is a multi-step process requiring the traversal of several menus but lacking the feedback in the sub-menus that is needed to let the user know they have actually made a selection. The user must come back all the way to the top of the menu structure to see if the selection they made two or three steps earlier has had any effect.
Just give me a dedicated knob.
They all suck and they’re literally not workable for rentals. Nobody will waste an hour configuring a rental car’s VA on departure.
Not only does it indeed have buttons, but good buttons as well. Clicky where needed, rubbery where appropriate, with the righ amount of resistance etc.
Just like the iPhone always has the nicest buttons of any phone. It's a little thing that makes using it a pleasure.
There are multiple points of failures for a voice-control only interface for a high-speed moving vehicle:
1. Problems with NLP, and needing to adjust oneself to the proprietary format of this particular car's voice recognition grammar/syntax/parsing/etc. (discussed elsewhere in this thread)
2. Loud location (driving by a jackhammer)
3. Female voices [1]
4. AAVE voices [2]
5. Immigrant voices [1]
Some argument can be made that 3-5 could be improved on with larger training sets. Given that we're still working off of much of the same recording equipment that we developed in the early 20th century, this is only true up to a point in regards to #3, since it's difficult to calibrate higher pitched "noise" out and keep higher pitched voices in when they're at a similar range.
Even assuming all the above problems are solved, there are still the cases of someone losing their voice temporarily due to illness, or someone speech-disabled but otherwise able-bodied, and the cases of a computer malfunction in the car itself that causes voice recognition to break. I was in such an incident myself quite recently, where a rented Mini Cooper's onboard computer made it appear that the engine was overheating (red hot engine symbol) and that I must cease driving immediately lest the car explodes. After the car was off, the computer malfunctioned so severely that attempting to turn the car on only resulted in a light-up display of every error message the car had.
All that to say - voice controls are not a suitable replacement for standard knobs and dials, and the latter should always be available as a reliable back-up method for operating a car.
[1] - https://hbr.org/2019/05/voice-recognition-still-has-signific... [2] - https://en.wikipedia.org/wiki/African-American_Vernacular_En...
Ideally, all controls would be available on the steering wheel without removing either hand. Or, as you say, voice controls.
This is pretty surprising/disappointing, considering that the /s/ sound is pretty distinct, and considering that I did the "hey Siri" training when I got my phone.
However, I do feel HUD display tech is one area in which could do with some love as would compliment and be less distracting over a screen located away from the drivers view of vision.
It's no coincidence that the company with most manufacturing issues - Tesla - also went with completely touchscreen based cabin with pretty much no additional cost. This is further confirmed by the fact that they didn't offset the screen issue by installing a projected HUD display (which is these days available in most 20.000$ cars) - it's complicated to install.
It also allows updates and changes after the car is in production.
Most modern car interior controls are horrible (Tesla’s giant laggy touchscreen included).
Cameras aren't really like that. Nowadays if you've actually bought a camera as opposed to just using the one in your phone you're probably at least a little bit into photography, and in that context the function matters more than the form and style.
[1] I'll grant that cost, along with simplicity of reconfiguration via software, may also be factors.
Tactile feedback and quicker response time on certain actions is amazing, and just using the camera is a blast.
My 2014 mazda has some touch functions, but the main radio controls and the entire climate interface are all still knobs and buttons. The clock is separate from the entertainment screen. I love it!
(So that you don’t guess, I mean when photographing the back of my head or the inside of a tight crawl space when my cat got inside.)
Most people who drive would prefer to be insulated from the activity as much as is legally possible. Fly-by-wire everything, touch interfaces, etc. This is how you achieve that objective. These "innovations" are obviously the antithesis of safe. But, we all know money is more important than safety, and most consumers are attracted exclusively to this kind of shiny bullshit.
Digital cameras are increasingly a niche product that exist mainly to cater to people who specifically want a the "SLR" user experience. If you just want to take decent enough photos, your smartphone's camera today is better than most prosumer DSLRs from like five years ago.
I don't think today's DSLRs have the form factor that they have because it's objectively more usable. It's just the form factor that their self-selected customers want. One piece of evidence in favor of that is that all DSLRs do have big LCD screens on the back and often require a lot of menu diving to access any functionality that didn't exist in cameras before the digital revolution.
There's still a physical dial for switching modes even though that's not something you actually change that often. Meanwhile you often have to dig into a menu or go through crappy buttons to do things like delete a photo.
I won't go so far as to describe it as fetishization, because I think that's unfairly critical. But I do think a camera UX designed from first principles purely for usability would not have the same physical controls as a typical DSLR.
Let’s hope it’s a new trend! I love that my Audi still has tactile buttons and wheels, and was a big factor in choosing it. My previous car had a touch screen and it was so dangerous having to brace my hand for accuracy and stare at my fingers while driving.
At least I can get the volume and temperature knobs by feel.
The best thing about Audi's console is that fact that they support Apple CarPlay.
What I'd give for hardware input source buttons. This is a ridiculous UX:
1. Touch button to open menu
2. Select "Input Source"
3. Click up/down (possibly multiple times) to find your source
4. Click OK
...when your monitor has TWO sources. Just give me 2 buttons: HDMI and DisplayPort.
I don't care that this would be marginally more expensive. I'd pay it.
Touch screen controls strike me as not being about cost but being about incredibly lazy UI and a good example of worrying about problems you'll never have like "what if you have 10 input sources? That'd mean 10 buttons". But YOU DON"T. You can't add an input source with software after the fact.
/rant
Touch screens make complete sense for phones. You're looking at it. There is limited screen real estate. The second is why hardware keyboards died. It's even why the Home button on iPhones died, which makes me sad because I loathe Face ID with a passion (compared to Touch ID).
Touch screens require you to look at them. This seems bad when driving. Physical controls are tactile and you can learn to use them without looking. People seem to forget how important this is.
It's also why I prefer keyboards that split function keys into groups of 4 over the terrible design of putting them all together. Function keys are really too far to touch type effectively so you need a non-visual cue of which is which.
Beyond that, every touch interface I've seen in a car is objectively terrible.
Kudos to Honda for bucking this stupid trend.
You can't easily see where they are, and you get no feedback at all when you press on them, and it seems to be 50/50 whether a press is registered. Horrible, horrible UX!
It's almost always about cost. Touch screens are shocking cheap thanks to smartphones driving the prices down and physical controls can be shockingly expensive per control.
A more in-depth article last year on why Mazda is doing this.
Huh? The author is not familiar with Mazda - their latest models of the CX line (possibly others) have full control of the interface with a very functional physical knob / dial along with other tactile controls.
Also, the headline is a bit misleading - they aren't removing touchscreen controls entirely - only removing them from "some" controls as their preface text indicates, which to be clear is solely A/C controls.
A/C controls are completely manual. Mazda got it right from the beginning.
Compared to 40+ buttons in my previous Volt AND a screen. Many cars have that many or more buttons and this is easier? Where screen's become distracting is when the UI is shit, having more than one or two clicks to do anything, and worse duplicating features there are physical buttons for but naturally distract the driver who thinks they should use that screen.
From automatic headlamps, climate control, and wipers, I really have no reason to interact with the screen except as glances while I do the standard look around while driving.
My favorite test... put a sticky on every button and only remove one if you truly had to use the function. bonus points for not having to remove the sticky to find out what the button did.
edit: spelling error
Touchscreens are similar. The appeal is obvious. Screens are space efficient, customizable, upgradeable, flashy, etc. But they simply aren't as nice as physical controls with tactile feedback. Not only should we not be forcing touchscreens into every HCI situation, I think we should be moving the other direction, adding more physical buttons, dials, sliders etc to our computers and smartphones. In school a couple years back I worked on a project[0] for adding generic bluetooth buttons on a wrist device.
Imagine if you had 4 extra physical buttons, a scroll wheel, and a slider all sitting on your wrist, and your phone and apps were designed in such a way that you could map these to whatever you wanted.
[0]: https://docs.google.com/document/d/1lTOxHxHFjwJXeCLROAPf6OJD...
No touch screens. No stereo. No GPS. No Bluetooth. No automatic transmission. No cupholders. Basically no "modern car features". And it's a much, much better road experience than any car I've ever been able to afford to drive.
Get rid of all the distractions at a price point under $30k with an engine that doesn't feel sluggish and maybe I'll consider buying a car again.
(Necessary disclaimer: I live somewhere where it's sunny and warm the majority of the year and where car parking is nigh impossible. Maybe I'd feel differently if I lived in rural Canada.)
I think it would be possible to make a decent touch screen, but it seems like the only people who give even a quantum of a damn about latency are the video game folks. A UI with 95th-percentile or 99th-percentile multi-second latency is an active hazard on the road, even if it is normally acceptable, which itself is fairly rare and expensive.
There should be requirements like - user should be able to rapidly change stations manually without looking at the interface.
For example I have a dial for my XM radio in my tundra, if I want to go from station 10 to station 100, I can easily do it by spinning the dial really fast two or three times without looking at the screen.
In my honda, to get to that UI where I can arbitrarily tune, I have to hit 3-4 buttons all in different places. Then I have to hit the up button 90 times.
I could imagine a digital tuner that is a bar that lets you simply touch where on the spectrum you want to select a station. But up/down arrow to tune should be banned.
So while most other companies only implemented touchscreen controls for secondary features Honda did it for the most widely used one. Now they are backtracking 100%, go figure.
Microwaves with digital keypads are terrible, even with those "convenient" +10 sec / +1 min / hot dog / peep buttons, you still have to hit a little target you can't feel, instead to twisting a big knob you can.
Entering time by touching digital buttons isn't a rapid, reversible, and incremental action with continuous feedback -- i.e. "direct manipulation", like turning a dial is.
I rent regularly and the last decade or so of car UX has been pretty terrible.
Some features are compelling, but distraction limits their effective value.
Feels a lot like early smart TVs to me. Better experiences are had by turning all the crap off.
With a car, the stuff is just there, often does not stay off, requiring constant attention to push out of the way, etc...
An older vehicle, equipped with a bluetooth capable radio, smartphone with voice is better than just about all the new car goodies nearly always.
Frankly, the metrics, mpg, other performance data and sound processing where present are great! I use them when present.
The rest is just a mess.
My other quibble is LEDs. The flicker used to prolong LED life and power use is very seriously distracting both in car, and outside to other drivers.
In car, lots of bright things will often inhibit night vision. Displays, dash lighting, indicators all increasingly bright and many flicker.
As a driver, a quick glance to and fro results in a field of dots. I have asked others about that and have done a few tests when road conditions and traffic present an opportunity.
Older car dashes are not distracting much at all. Can run very dim too. Newer dashes distract far more. Won't always dim, or worse, will dim, sans for one bright thing, usually a little display.
The always on bulbs do leave a vision trail, compared to the dots from LED lights. For many, that trail appears to be processed in a less distracting way.
LED tail lights are the big offender here.
Over time, as I land in various airports, the conversion to LED has been completed. The pattern of speckles are crazy! Various colors, and modest duty cycle rates make for a mess.
Any pilots care to comment?
I just got a 2005 Porsche Boxster with a CDR-24 radio, and one of my favorite things about it is how simple the interior controls are. Knobs, buttons, switches. The PCM radio I think might have had touch screen, but anyway...
My main point is that my 15 year old car doesn't feel anywhere near as dated as many cars from 2009, that have slow, low resolution, or awkward touch screens. The only car I've used with an acceptable (but still flawed in many ways) touch screen is a Tesla 3 or S.
An absence of features often for me turns out to be a feature. It's a car; do I even really need that many buttons or controls?
I remember reading an article a while back about some manufacturer, can't remember which one, adding a clickable knob to control the "smart" functions. Since so much of what we use a touchscreen for is actually menu selection, that could cover most of what we need to "touch".
But the real highlight is the UI + UX. It's super intuitive in that the volume controls, although touch, are always in a fixed location and you just drag over towards the edge of the screen up or down. In addition, you also have steering mounted controls to control the volume. The whole screen is divided into 4 quadrants and clicking anywhere in those quadrants will take you to either of the main screen (Eg. Navigation or FM Radio). It doesn't take long to get used to remembering which quadrant is for which. Also, for safety, you can't use some core features of navigation while driving the car. It will ask you to stop first if you want to say, type for a certain address.
I have never seen such fantastic UX in such mid-tier cars. To me, it seem's Honda's move is backward - perhaps it could be solved by simple UX..which Suzuki and Bosch (the supplier of their infotainment units) have already solved?
I find it super convenient because I don't even need to take my eyes off the road...while enjoying the convenience of a touch screen.
A picture (or video is worth a thousand words): https://www.youtube.com/watch?v=HvERUKfjufg
That is totally the wrong lesson to take from the popularity of touchscreens on smartphones.
Hardware buttons were eliminated from smartphones for one reason: the devices are small and screen real estate is critically important. So the screens need to take up 100% of the usable area of the front of the device, leaving no room for buttons. (The first iPhone proved how game-changing it was to be able to any web site.)
It's not because touching the screen is better than pressing a button. It's because eliminating buttons is an acceptable sacrifice for something even more important.
But in a car, of course, you don't have these constraints on size, so the reasoning doesn't translate from one type of device to another.
It's the equivalent of saying, hey, we noticed that having only one burner is overwhelmingly popular on camping stoves, and campers really seem to prefer it that way, so for all our new models of kitchen ranges, we are going to just have one burner too.
Of course, I am assuming it even is a sincere belief. It's also possible they have some other reason (maybe cheaper?) and this is just a way of justifying the choice.
During the Vietnam war the F4 ditched its cannons for the sidewinder air to air missile.
The sidewinder is fire and forget for the most part and somewhat of a no brainer whereas cannons require more skill and training in dogfighting.
It also gave the US a MAJOR advantage (in theory) vs the MiG.
The problem is that the Vietnamese picked up on this and changed their tactics.
Before this the US had air superiority and a significantly higher kill ratio.
The Vietnamese built 'hidden' airfields and would dispatch their MiGs when the F4 was directly overhead and engage them in head to head dogfights.
The F4s needed to build distance to launch a sidewinder and this dramatically rebalanced the kill ratio and during this time it came out to close to 1:1 with the US having a slight advantage.
They US realized their mistake and subsequent F4s had cannons...
Same thing here with cars. When the new screens came out everything was done through software but it's just NOT a good design.
When I'm driving I want to push a button and be done. IF just for safety.
When the UI locks up or is slow it's literally a safety risk.
That allowed for a much nicer interface (we won some award with it), but the only thing that was not better with a touchscreen (IMO) was manual bed leveling, where you look at the print head and not the screen. We did our best on that and to make it as unneeded as possible. I don't have a such an S5 3D-printer and I don't work for Ultimaker anymore, so I'd be glad if anyone here could tell me how they like the bed leveling UI, if they ever used it :-)
Just 3 knobs for regulating blower fan speed, blown-in heat level, and flow direction. One switch for letting/stopping incoming air flow, another for recirculating/capturing cabin air. A single on/off button for the AC.
Left steering column switch is entirely light-related, right switch is entirely dedicated to the wiper system.
Three buttons just below the dials: emergency lights, fog lights and rear screen heating.
Just the bare essentials that you'll be using 99% of the time, easily discoverable at the most sensible locations, with a solid mechanical "clicking" feedback. It's a significantly safer car simply by virtue of lacking distracting controls.
While their new and "certified" inventory is rusting on dealer lots, they have declared [0][1] that peons owning Takata NADI inflators (SHRAPNEL BOMBS sitting inches from our faces) should just wait (NO FREE RENTAL) a few MONTHS (sometime in 2021) for them to redesign, test, manufacture, ship, and ultimately replace said shrapnel bomb.
[0] https://hondaairbaginfo.com/nadi
[1] https://hondanews.com/en-US/honda-corporate/releases/release...
> Honda’s decision to return to physical controls will be popular with some - including, no doubt, its ageing owner base in the UK
Ageing? Is there some stat showing Honda owners are older than owners of other models? Or that young people aren't buying Hondas?
No, I will not be talking to my car.
Knobs and buttons with tactile feedback were great and should be used for major functionality.
My favorite fan controller of all time was a fan pull knob on a FJ40, which had physical clicks for each fan setting as you pulled it out:
https://forum.ih8mud.com/attachments/p13-jpg.509941/
It was intuitive and deeply satisfying.
This is how every other device works such as a digital camera. You can’t have an unlimited amount of knobs and buttons but you can have a dozen so you choose very carefully which functions need direct manipulation.
I don’t think it’s so bad currently in many cars to be honest. My VW does what I want, there are knobs and buttons for climate and radio, but setup and other things are touch. Only complaint is that switching source between line in and bt is touch only (and is used a lot).
https://techxplore.com/news/2020-03-car-audio-pose-greater-d...
Edit: Wait... they're just talking about climate controls here. They're not adding any dials. Apparently other carmakers are going just touchscreen for everything. I guess its just gotten worse over the last few years. Tesla can sort of get away with it. But goodness a huge part of the reason I liked a lot of luxury cars was they tended to do more dials instead of touchscreens.
I still have no idea how to work the screen in my dad's old car. I would literally have to pull over and whip out my phone to Google how to use the damn thing. It made setting/changing the music way harder than it should've been. No one wants to pull over to look up a dissertation on how to use change the channel on your radio.
Try it today. In an old car, set the fan speed to off. Then adjust the temperature. Switch it back and forth a few times and test it.
In a new car you need to turn the fan on, then change the temperature and then turn it off again, in order to change the "off" temperature.
On a touch screen this task requires many seconds of eyes-off-the-road-time to accomplish.
But hey, designers need flexibility because changing temperature is a new concept and they couldn't possibly handle a deadline to work with component selection and other parts of the product team.
New features like navigation and music makes sense when moved to the touch screen, but adding things you don't need to just means I have to switch away from navigation or music controls just to change the A/C.
I think Honda is making a good choice in terms of User Interface design.
Relatedly, the US Navy removed touchscreens from all vessels after a collision happened because someone couldn't navigate the interface in time. https://www.bbc.com/news/technology-49319450
When first capacitive touch devices appeared around 2005-2006, everybody immediately noticed that you only need a single digitizer for the whole front panel of the device, or dirt cheap cap sens circuits for point sensors.
For as long as the sensor is just a piece of polyimide pcb you can glue to anything, but a metal surface, things get really cheap without mechanical buttons, holes in the case to cut, and PCB to hold the buttons.
One more reason to consider Honda when the time comes to buy a new car. Another reason is their outstanding reliability ratings.
Favorite quote: “Doing our research, when a driver would reach towards a touch-screen interface in any vehicle, they would unintentionally apply torque to the steering wheel, and the vehicle would drift out of its lane position,”
Im summary i think Honda is right - digital controls for things with no time and attention pressure (like music channel), and physical for those that need near immediate action (like defogging a window or wipers).
FTR been driving cars, trucks, motorcycles, bicycles for nearly 50 years - 2 accidents, no hospital trips, and that includes plenty of 'hooning about' well into danger-zone for conditions/environment (wont say more or might get a visit from authorities :-p )
Both lacks the tactile feedback buttons are offering, both don't work with gloves and both requires you to look at the display (and stop looking at the road) to know what action you're making.
Messing with audio is a peripheral task so expecting me to take my eyes off the road etc is still unacceptable. Especially to change the track or adjust volume.
That said, we're all used to small touchscreens. These tend to require the user to maintain the current context on what is on screen. The whole screen is subject to change and this complicates / weakens muscle memory. I've used larger touchscreens where controls don't change around so much and muscle memory can easily kick in if the design is sane. The difference is tangible. Eg you can blind press using peripheral vision and it can work well.
The real answer might just be that we're in the early days of touchscreen use. The technology and application thereof is still immature. The design language, for want of a better term, is still evolving.
I'm really happy with the interface in my Model 3 and I've found every other car interface I've used to be on the spectrum from terrible to okay (BMW, Mercedes, Mazda, VW, Porsche).
I think you can probably do either well, but it seems like the car companies (other than Tesla) just don't have this capability.
https://www.motorauthority.com/news/1121372_why-mazda-is-pur...
I speculate that Tesla made it something other luxury brands wanted too, and then those brands went bezerk: E.g. the newest Range Rover models feature multiple touch screens, they turned your AC-control-knobs into touch-screens as well, and even the once-handy controls on your steering wheel. What's the point then of still having a phisical gear shift?
I applaud Honda for making common sense an official statement again. I ditched the newest lineups of all new premium brands (also) because of that touch-screen nonsense and choosed a cheaper brand instead where it's at least just one touch device.
Premium brands still don't seem to get how un-premium a dashboard full of thumbprints and smudges looks like, even less if everything else has a piano finish.
(FWIW, I always thought it would have been cool if someone in StarTrek TNG/DS9/Voyager had sat down at one of those smooth glass LCARS interface panels and been surprised that they could "feel" 3D controls on them. That seems to be the sort of thing that would be done given the obvious capabilities of their holo/forcefield generators...)
Except Mazda. 6 months ago. Oof.
https://www.motoringresearch.com/car-news/mazda-getting-rid-...
As an example, I personally am not a fan of the extreme minimalism in Tesla cars. A fully touchscreen experience makes sense only after a car is capable of fully autonomous self driving. As long as a human is responsible for controlling/monitoring the car, physical controls are better than touch controls.
To be fair, touch screens are better for changing settings, monitoring the health of the car, and any other action that we do while the car is parked.
For example, it's so difficult to change AC controls w/o looking at the screen. It's very dangerous. I don't do it unless I'm at a light, or if on the highway, no one is around me.
Toyota Sienna still has their AC controls as buttons/knobs, still has a regular shifter, and probably more traditional controls.
But the Sienna was lacking in many other areas...so we went with Odyssey. Looks like we coulda waited a few more years!
The article also refers to "voice control". No, I don't want to yell at my car to lower the AC when my baby is sleeping.
I'm all for innovation...but please leave controls as it is!
While the actual reason could be a case for discussions, the decision is correct in my humble opinion. The reason was, the loss of (I think) one destroyer, that crashed with a civil ship (a big freighter or tanker), because of misinterpretations of the steering control on the bridge of the destroyer.
In my humble opinion, when it comes to mission critical and distraction free control, nothing is better than physical control systems. In a good car, not only you have physical control systems, but also buttons and switches are of different shape or size or way of control (pressing, twisting, ...), so they can be identified simply by touching them.
There are other reasons for why I chose the 1st gen (better fast charging capability), but the touch elements were the last straw.
But for other things, we need dedicated physical controls that mean we don’t have to take our eyes off the road to use; for example, climate control, volume control, cruise control, hazard lights, etc.
A good manufacturer will integrate a mix of both, and user test at each stage of the manufacturing process to ensure what they’re doing is in the best interest of the user.
> "Oops you fat fingered the main menu icon while you were 5 layers deep! Guess you have to start over!"
Physical controls have their place, and in a car is one of them
Pics: http://www.2wired2tired.com/wp-content/uploads/2015/03/Mazda...
https://blogmedia.dealerfire.com/wp-content/uploads/sites/45...
I can adjust the climate control temperature with dash buttons, but if I want to control which vents the air comes through, I have to use the touch screen.
Same for if I want to turn on the heated steering wheel. I don't use it too often so that doesn't bug me _too_ much, but sometimes if it's cold when I start my car, it turns it on for me. So when my hands get too hot I have to minimize apple car play, select the ford app, select climate control, and tap the tiny button for the steering wheel.
Seems way more dangerous than reading a text.
Definitely agree with the sentiment that touch screens have gone too far. Feels kind of like the over use of plastic as we got better at manufacturing it. Hopefully the pendulum will swing back on touchscreens too.
It explicitly states, right below the top image -
>> The new Jazz has a touchscreen for many functions, but not temperature control
So, only the temperature control is via a dial. Everything else is still on the touchscreen.
Image - https://www.autocar.co.uk/sites/autocar.co.uk/files/styles/g...
innovation is wonderful, however sometimes the old ways win out.
What also nobody discusses (except for maybe Doug DeMuro): digital screens and controls age POORLY. Any car that's 10-ish years old with tons of tech looks ancient, where an even older one with mostly-analog controls can still look sharp. This obviously mostly matters for high-end cars.
It would have to be the smartest touch screen ever, and be able to make assumptions as to what i'm trying to press -- fudge a lot of precision -- and even then I wouldn't know if what I'm touching and what the machine thinks I'm touching are correct without taking my eyes off the road. Meanwhile, I can feel for the 3rd knob or 3rd button and be sure what it is without taking my eyeballs off of the bumper of the car in front of me.
I think voice controls are obviously the theoretical best for automotive and I hope that in the near future every car will have built-in functionality - that will even work offline.
Obviously Siri can't control my AC right now but it infuriates me that CarPlay voice controls don't work without internet.
I have a hard time imagining it would be difficult to increase offline functionality when in my old 2010 Ford I had Microsoft Sync with the functionality to voice control an iPod offline and it worked pretty much perfectly.
For example, the cooling system. It's a big lever on the dash connected directly to a big flap on front of the car. You pull down the lever and it opens the flap, and air gets rammed in through the vent. The only moving part is the lever.
Everything is just so tactile. The cooling system, the gear stick, the transfer box, the switches. The user interface goes CLUNK and you can feel the thing on the other end doing the thing you made it do.
Makes a lot of sense! Right now I can adjust almost everything by touch alone: cruise control, volume, etc. I would hate for those to get buried in an inevitable submenu on a touchscreen.
There are buttons on the wheel but these are slow compared to a good old knob.
Physical and touch controls should complement each other. Too much touch is bad and too many buttons are bad. I remember looking at Acura’s with to many buttons a few years ago.
“The US Navy will replace its touchscreen controls with mechanical ones on its destroyers” https://www.theverge.com/2019/8/11/20800111/us-navy-uss-john...
I would not be surprised if this decision resulted in even greater brand loyalty, e.g. drivers becoming attached to the "feel" of a Honda.
Or would you replace your (_mechanical_) keyboard with a touch keyboard of current tech?
Anyone pushing touch screens to replace physical input devices in situations where you need to be doing other things at the same time is just insane.
For example, if you want to change the air speed of your ventilation system down to zero from max, a quick rotation of your vent speed knob will bring it back to zero and you can rotate it back to put it to one, without looking.
With touchscreen, it's hard to do the same without looking.
https://socket3.wordpress.com/2018/02/03/designing-windows-9...
Make a touchscreen slider and who knows, perhaps it's even more durable and reliable than a moving part. It's the whole sets of modal interfaces, and jenky controls which make this stuff unsafe, and irritating.
There are lots of development-related reasons touchscreens are appealing, but in situations where the user cannot reasonable look at the screen much, it's not obvious a touchscreen is a good solution. Maybe with haptic feedback of some kind.
I hope this is a sign of things to come for the automobile industry.
Essentially, why I don't like touchscreens in automobile media interfaces:
-no tactile response
-more distracting due to the increased dexterity required to get where you need and the greater necessity to focus your eyes
-less intuitive than button/wheel controls (in my experience)
-uglier interfaces (again, in my experience)
I we're missing out on not only voice-activated commands, but AI responding and updating about the situation through speakers, not just through the screen updates.
False, Mazda started this with the Mazda 3 in 2019 (https://www.motorauthority.com/news/1121372_why-mazda-is-pur...).
Finally, logic, reason, and listening to customers.
If only someone invented a tactile touchscreen, i.e it would bulge where user can interact. like dynamic braille. Material design where different elevation levels are literally popping out of screen at different levels.
For example, I hate it when I can't pan/scroll through the map on the car screen for lack of touch screen. But I also hate it when I have to use touch buttons to change the music that's playing.
Oh yuck, voice controls are the absolute worst. Anyone who thinks otherwise probably only drives alone (or at least without kids yelling in the background).
Hitting the power button does not solve this. So in some sense having hardware buttons does not solve everything.
For the radio, it's crap. For anything else, why would I want something built into the dashboard that'll cost 10x what it's worth to repair?
I don't understand what's so appealing about an in-dash touch screen.
We really need to figure out a proper anti-anti-adblock technology...
Does anyone have experience with Honda EV or hybrids? Would you recommend?
I applaud Honda. Touch screen is a distraction in my car.
https://www.express.co.uk/life-style/cars/1148040/Mazda-3-to...
Also, touch screens are much harder (thus more dangerous) to use while you are in motion, hitting bumps, going around curves.
Otherwise - yes, 100%, physical buttons and knobs are far superior. Especially for making adjustments without looking.
Leaving aside Legally mandated: Wipers, Headlights, Gear Selector, Brake, Accelerator, Horn, Hazards.
Me: Required: Mute Music, HVAC temperature and fan speed. Strongly preferred: All audio controls, Cruise control.
Integrating it with the vehicle though... Somewhat dubious if you're just CAN writing
Clearly this change is because of me, specifically, only me. ;)
It's what I like with the Up! no touchscreen, no stupid added function: just a good mobile phone fixation for the infotainment and good old buttons.
I've never been in a car that had a better designed interface than my '91 Accord. I'm sure they're out there but if a budget car can have such a pleasant interface there's no reason they all can't.
Edit: fixed typo.
Android Auto has been an absolute game changer, and it works so much better with touchscreen. Voice controls actually do cover the majority of use cases, but things like being able to quickly see the next turn or zooming out on the map with one hand are simple, and can be done without really looking at the screen until you need to see the info.
Unfortunately, the car I ended up buying (Acura TLX) had Android Auto, but was controlled by a dial knob. It was really the worst of both worlds, since heating was still managed through a second screen that was a touchscreen.
I think that's where the touch screen comes in. The driver is secondary. They have to let the driver access things, but they don't have to make it safe or convenient.
Now that the self driving hype is dying down, perhaps the driver will be put first again.
the controls were a big reason i got a subaru; its a car you can drive the ____ out of with eyes on the road/dirt/gravel. the layout on the honda looks astonishingly similar. i duno how it is formalized in business terms, but it seems neat how all the japanese auto companies seem to cooperatively share tech
RWD electric car, and tactile controls, and all the other cool stuff they're doing? Honda is becoming cool again.
I am suppose to be looking at the road, not a screen when I want to adjust the air con.
Give me something I can feel every day of the week.
At the risk of sounding like a broken record, I'm going to repeat a comment I made a few times before, as I think it's relevant:
In one of the talks at Google I/O a few years ago a VP from Audi (or Volvo?) spoke in a thick and lofty German accent about how "ve haf completely oferhauled ze driver exzperienze". He played a sexy video clip showcasing their new Android infotainment system (something like https://youtu.be/h_7_fKJ0PNs), and the first thing I noticed is how they'd taken away my traditional temperature knobs and replaced them with digital touchscreen ones. They looked just like physical ones, and were in the exact same place you would expect (https://9to5google.com/2017/05/15/android-cars-audi/). So, I've gained absolutely nothing, and now I have to take my eyes off the road and look down at the stupid console just to change the temperature.
TLDR: Tacticle feedback is a Good Thing(tm) and designers should cultivate - not fight - muscle memory.
Sadly cars are kinda bad at those too.
i'm all for physical UX.
Autocar requires you to disable your ad blocker in order to view the website. Jalopnik does not, and does not even show a GDPR cookie popup.
When I first read that, I was flabbergasted and offended, because I love interactivity. But he's right.
"Interaction should be used judiciously and sparingly, only when the environment and history provide insufficient context to construct an acceptable graphic." -Bret Victor, Magic Ink
This is a critically important lesson to apply to automotive user interfaces. It's much safer if, as much as possible, instead of being interactive, the user interface predicts and infers from context and history what the user wants, when or before they want it, and presents it to them without them asking, so it's there when they need it.
http://worrydream.com/MagicInk/
Interactivity considered harmful
Chris Crawford defines interaction as a three-phase reciprocal process, isomorphic to a conversation: an interactant listens to her partner, thinks about what was said, and speaks a response. Her partner then does the same. See Crawford’s book The Art of Interactive Design (2003), or his essay Fundamentals of Interactivity (1993). For manipulation software, interaction is perfectly suitable: the user views a visual representation of the model, considers what to manipulate next, and performs a manipulation. The software, in turn, inputs the user’s manipulation request, updates the model, and displays the updated representation. With good feedback and an effective means of “speaking” to the software, this process can cycle smoothly and rapidly. It mimics the experience of working with a physical tool.
Information software, by contrast, mimics the experience of reading, not working. It is used for achieving an understanding—constructing a model within the mind. Thus, the user must listen to the software and think about what it says… but any manipulation happens mentally. Except possibly for signaling a decision, such as clicking a “buy” button, but that concludes, not constitutes, a session. The only reason to complete the full interaction cycle and speak is to explicitly provide some context that the software can’t otherwise infer—that is, to indicate a relevant subset of information. For information software, all interaction is essentially navigation around a data space.
For example, Amazon’s data space consists of their catalog of items. For a yellow pages directory, the data space contains all business listings; for a movie guide, all showtimes and movie information; for a flight planner, trips to and from all airports. In all of these cases, every interaction, every click and keystroke, search term and menu selection, simply serves to adjust the user’s view into the data space. This is simply navigation.
Alan Cooper defines excise in this context as a cognitive or physical penalty for using a tool—effort demanded by the tool that is not directly in pursuit of a goal. For example, filling a gas tank is done to support the car, not the goal of arriving at a destination. Cooper goes on to assert that software navigation is nothing but excise:
…the most important thing to realize about navigation is that, in almost all cases, it represents pure excise, or something close to it. Except in games where the goal is to navigate successfully through a maze of obstacles, navigation through software does not meet user goals, needs, or desires. Unnecessary or difficult navigation thus becomes a major frustration to users. In fact, it is the authors’ opinion that poorly designed navigation presents the number-one problem in the design of any software application or system… Alan Cooper and Robert Reimann, About Face (2003), p143.
If all interaction is navigation, and navigation is the number-one software problem, interactivity is looking pretty bad already. However, when compared with the other two sources of context, interactivity has even worse problems than simply being a frustrating waste of time:
The user has to already know what she wants in order to ask for it. Software that infers from history and the environment can proactively offer potentially relevant information that the user wouldn’t otherwise know to ask for. Purely interactive software forces the user to make the first move.
The user has to know how to ask. That is, she must learn to manipulate a machine. Donald Norman’s concept of determining a user’s “mental model” has become widespread in the software usability community, and is now considered a core design challenge. See Donald Norman’s book The Design of Everyday Things (2002), p9. However, Norman described this concept in the context of mechanical devices. It only applies to software if the software actually contains hidden mechanisms that the user must model. A low-interaction, non-mechanical information graphic relieves both user and designer from struggling with mental models.
Navigation implies state. Software that can be navigated is software in which the user can get lost. The more navigation, the more corners to get stuck in. The more manipulable state, the more ways to wander into a “bad mode.” State is the primary reason people fear computers—stateful things can be broken. The only state kept by a book is which page it is open to, which is why “getting lost in a book” describes a pleasurable experience!
Beyond these cognitive problems are physical disadvantages of interaction. The hand is much slower than the eye. Licklider described spending hours plotting graphs and seconds understanding them. A user who must manually request information is in a similar situation—given the mismatch between mousing and reading speeds, most of her time may be spent navigating, not learning. Further, the user might prefer to learn information while using her hands for other purposes, such as writing or eating or stroking a cat. Each time software demands the user’s hands, this activity must be interrupted. Finally, the growing prevalence of computer-related repetitive stress injuries suggests that indiscriminate interactivity may be considerably harmful in a literal, physical sense.
Unless it is enjoyable or educational in and of itself, interaction is an essentially negative aspect of information software. There is a net positive benefit if it significantly expands the range of questions the user can ask, or improves the ease of locating answers, but there may be other roads to that benefit. As suggested by the above redesigns of the train timetable, bookstore, and movie listings, many questions can be answered simply through clever, information-rich graphic design. Interaction should be used judiciously and sparingly, only when the environment and history provide insufficient context to construct an acceptable graphic.
It is unfortunate that the communities concerned with human factors of electronic artifacts have latched onto the term “interaction.” Most professional communities and academic programs use the term Human-Computer Interaction, or HCI; the ACM special-interest group is CHI, the converse. Many practitioners, following Cooper and Bill Moggridge, refer to their profession as “interaction design.” For information software, the real issue is context-sensitivity. Interaction is merely one means of achieving that. And as long as “speaking” is constrained to awkwardly pushing metaphors with a mouse, interaction should be the last resort.
The working designer might protest that interaction is unavoidable in practice, and may even consider my ideal of interaction-free software to be a scoff-worthy fantasy. This is only because the alternatives have been unrecognized and underdeveloped. I believe that with the invention of new context-sensitive graphical forms and research into obtaining and using environment and history, the clicking and dragging that characterizes modern information retrieval will be made to seem laughably archaic. But every condonation of “interactivity,” from the annals of academia to the corporate buzzvocabulary, postpones this future.
https://news.ycombinator.com/item?id=22742100
http://www.cs.umd.edu/hcil/trs/93-03/93-03.html
>It seems that you can hardly go to a computer conference without seeing a videotape of a futuristic computer system that talks to you from a wall, desk, or some random appliance. Is this the interface of the future? Over the last decade, Ben Shneiderman, head of the University of Maryland's Human-Computer Interaction Laboratory and author of Designing the User Interface: Strategies for Effective Human-Computer Interaction (Addison-Wesley, 1992), has been the most forceful voice against anthropomorphic interfaces. He argues that users want a sense of direct and immediate control over computers that differs from how they interact with people. He presents several examples of these predictable and controllable interfaces developed in the lab at UM.
Ben Shneiderman and his colleagues like Richard Potter, Andrew Sears, and Catherine Plaisant at his HCIL lab have performed a lot of research and user interface design with touch screens, like the "lift off" high precision pointing strategy, and early touch screen keyboards.
An experimental evaluation of three touch screen strategies within a hypertext database
https://www.tandfonline.com/doi/abs/10.1080/1044731890952595...
Clocks, calendars and schedulers on a touchscreen (1988, HCIL)
https://www.youtube.com/watch?v=kzMHqF9Pkv4
Touchscreen keyboards - Andrew Sears, Ben Shneiderman. Human-Computer Interaction Lab, University of Maryland.
https://www.youtube.com/watch?v=JDRKP2ATBRg
And he just dropped by HN to announce a new paper he's just published on a similar topic, the result of years of work, which also relates to this discussion:
Shneiderman, Ben (2020). Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthy, International Journal of Human-Computer Interaction,36, 6 (Published Online March 27, 2020).
https://doi.org/10.1080/10447318.2020.1741118
Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthy
>Abstract
>Well-designed technologies that offer high levels of human control and high levels of computer automation can increase human performance, leading to wider adoption. The Human-Centered Artificial Intelligence (HCAI) framework clarifies how to (1) design for high levels of human control and high levels of computer automation so as to increase human performance, (2) understand the situations in which full human control or full computer control are necessary, and (3) avoid the dangers of excessive human control or excessive computer control. The methods of HCAI are more likely to produce designs that are Reliable, Safe & Trustworthy (RST). Achieving these goals will dramatically increase human performance, while supporting human self-efficacy, mastery, creativity, and responsibility.
>Introduction
>This paper opens up new possibilities by way of a two dimensional framework of Human-Centered Artificial Intelligence (HCAI) that separates levels of automation/autonomy from levels of human control. The new guideline is to seek high levels of human control AND high levels of automation, which is more likely to produce computer applications that are Reliable, Safe & Trustworthy (RST). Achieving these goals, especially for complex poorly understood problems, will dramatically increase human performance, while supporting human selfefficacy, mastery, creativity, and responsibility. This paper focuses on the three RST goals, which may help to achieve other important goals such as privacy, cybersecurity, resilience, social justice, human dignity, and environmental preservation.
>The traditional belief in computer autonomy is compelling for many artificial intelligence (AI) researchers, developers, journalists, and promoters. I assume a broad definition of AI to include automated/autonomous systems using technologies such as machine learning, neural nets, statistical methods, recommenders, adaptive systems, and speech, facial, image, and pattern recognition.
>The goal of computer autonomy was central in Sheridan and Verplank (1978) ten levels from human control to computer automation/autonomy (Table 1). Their widely cited one-dimensional list continues to guide much of the research and development, suggesting that increases in automation must come at the cost of lowering human control. Shifting to HCAI could liberate design thinking so as to produce computer applications that increase automation, while amplifying, augmenting, enhancing, and empowering people to innovatively apply systems and creatively refine them.
>Sheridan & Verplank’s ten levels of automation/autonomy have been widely influential (Sheridan, 1992), but critics suggested refinements such as the four stages of automation: (1) information acquisition, (2) analysis of information, (3) decision or choice of action, and (4) execution of action (Parasuraman et al., 2000). These stages refine discussions of each of the levels, but the underlying message is that the goal is full automation/autonomy.
>Even Sheridan (2000) commented with concern that “surprisingly, the level descriptions as published have been taken more seriously than were expected” (see Hoffman & Johnson (2019) and Kaber (2018) for detailed histories). However, in spite of the many critiques, the 1-dimensional levels of automation/autonomy, which only represents situations where increased automation must come with less human control, is still widely influential. For example, the US Society of Automotive Engineers adopted the unnecessary trade-off in its six levels of autonomy for self-driving cars (Brooks, 2017; Society of Automotive Engineers, 2014) (Table 2).
>Critics of autonomy have repeatedly discussed the ironies (Bainbridge, 1983), deadly myths (Bradshaw et al., 2013; Mindell, 2015), conundrums (Endsley, 2017), or paradoxes (Hancock, 2017) of autonomy. A common point is that humans have to spend more effort monitoring autonomous computers because they are unsure of what it will do, often leading to inferior performance (Blackhurst et al., 2011; Strauch, 2017).
[...]
I much prefer knobs, dials, and switches to control things inside the car. And especially if I need to modulate it while operating the car.
Touch screen controls in automotive environment is such a bad idea (unless the vehicle is stationary, and even then...)
What if there are legitimate arguments for both and it's good that there's both options available?
Touchscreens CAN BE DONE RIGHT. (or at least better)
I have an aftermarket JVC headunit in my 2003 VW. It has one button, that's the "Menu" button on single press, or Power button when held.
The screen itself is relatively intuitive to control without looking because of a gesture feature it has as well as button placement being useful.
If I want more volume I put one finger on the screen and make a circle gesture in the clockwise direction. Down is counter-clockwise. The play/pause button is in the very bottom right so you can find the button with feel. You can shuffle songs with another gesture (though I never use it).
I really like my touchscreen. And every time I am using a work vehicle (Ford Explorers), or my wife's GMC Sierra, I hate the controls because you have to look up to see what you're doing. Thankfully their steeringwheel controls are generally good.