(but to be clear, Transport Tycoon/OpenTTD is an awesome, addictive game all the same)
(but to be clear, Transport Tycoon/OpenTTD is an awesome, addictive game all the same)
There are critiques of the work that make some reasonable points, but this is not how they start.
I regret that it is a poor forum to discuss pop economics with a political agenda. If you would like resources which discuss and critique the various flaws of Piketty's work, I can refer you to the scholarly publications and the conferences associated with the American Economic Association, the Economic History Association, the Economic History Society, the Cliometrics Society, and like academic organizations, as starting points.
In the meantime, I will continue to use this forum to discuss the realism of video games.
If that were to be manifested in a game, there would be no "management phase" at all. You would just buy stocks and collect returns from them faster than other players could get money from actual business ventures.
I don't know the exact numbers, but I believe it was something like:
Normal people: 4.5%
Wealthy people: 7.5%
High net-worth individuals: 9%