Can you explain what the difference between 3D graphics generated with Ray Tracing and without? My understanding is that Ray Tracing is essentially the brute force solution to the problem of lighting. We developed "hackier" approximations which run much quicker so our games can run at reasonable framerates.
Is true Ray Tracing really that much better than the approximations we've developed? Is it really worth the significant drop in performance? As an old PC gamer, I've often revered clever optimizations and approximations as not only necessary, but undeniably clever and (in my eyes) cooler.
Today it seems there's a shift in the other direction.
Now that our GPUs can just barely run Ray Tracing in modern games, people are so hyped to use it. For me, it is strange that people would clamor over graphics which are less optimized.
Is the visual benefit that high? Does a game that runs on lots of hardware like Minecraft really need Ray Tracing that requires very specific GPUs?
I guess for me Ray Tracing feels like finding the primes by naively running divisions on every number less than the one you're looking at. It's the easy solution that is terribly slow. Existing lighting engines are (perhaps) like using a sieve?