Blizzard announces Diablo III
blizzard.com
blizzard.com
You should sue them :-P
Big corporations should create good, addictive games to ensure young startups never get anything done. Oh, wait, so this is Microsoft's strategy with the XBox.
cries why can I only have one life to live?
And then I read about Diablo III... The thing is highly addictive. The diablo-receptors in my brain already started firing :-)
Luckily, I don't buy games.
This looks like a mona lisa of a video game. I haven't wanted to play a game this bad since that last metroid game came out.
"Another gigantic reason for our success is our open development process. We strive to hire people who love games, and we make games that we want to play. Every member of the team has input into all aspects of the game. Discussions around the halls and at lunch become the big ideas that shape the game. A programmer suggested to a designer the concept of gem-socketed, upgradeable weapons, which turned out to be a huge crowd-pleaser. A musician's dislike for the old frog-demon's animation inspired us to redo it. As a team, we don't have to wonder what our audience wants, because we are our audience. If we like the game we are making - especially if, after two years of playing it, we are not bored to death - the game is clearly going to be a winner."
http://www.gamasutra.com/view/feature/3124/postmortem_blizza...
For example, in World of Warcraft, Blizzard intentionally decided to make the classes unbalanced in 1 versus 1 player vs player combat (one person fighting another), but instead focused on making them balanced in larger groups (3v3, 5v5, and "battlegrounds" which is potentially up to 40 players on each side).
How do you make a large game environment that has a variety of environments but also feels like it's a part of a whole? How do you entice casual players to really get into the game and play for quite a while but also reward hardcore players for putting in lots of time? There are so many tradeoffs to make, and considering what an organization like Blizzard must have had to think about is a good exercise.
Btw, I guess I won't buy that game. D2 was just too addicting for me. I completely lost half a year on that and I don't want that happen to me ever again.
Banning diablo 3 from hacker news would be like banning discussions of fairy tales in a forum on archtypal psychology or banning Judy Garland from a GLBT forum.
Read the other comments.
It looks like Diablo 3 will probably cause a lot of start-ups to fail!