Monte Carlo Geometry Processing
cs.cmu.edu
cs.cmu.edu
Show HN: A basketball hoop to maximize shots that go in [video] - https://news.ycombinator.com/item?id=22898653
I wonder how tractable and accurate they are from the solver side. Because generating high quality meshes really is a pain in the ass.
There was even a thread about it that made its way to the front page of HN yesterday but was flagged without an explanation https://news.ycombinator.com/item?id=23109211
It's a very interesting area, and has been for a while. Just look at the neat pictures in the article! I did my PhD on mesh-free approximations in the 2000s, and this kind of research has been picking up steam for decades as people exhaust possibilities for meshing and gain computing power.
It mentions the main cost being the construction of bounding volume hierarchies which I think is what RTX has got support for in silicon?