The statue instances do not require additional storage or RAM usage per instance. That's the whole point of instancing.
A moment earlier in the video, the poly count of a single statue mesh was given: "more than 33 million triangles."
A moment earlier in the video, the poly count of a single statue mesh was given: "more than 33 million triangles."
If you have 1 triangle mesh, and instance it 100 billion times, you don't need to do that.
> "more than 33 million triangles."
The assets the company they mention makes have 100s of millions of triangles, and billions as well. So I wonder if they are not using those original assets after all.
IIUC they are, but they are only rendering at lower triangle counts and the LOD happens automatically.