There is a 28-step 16-input network there. It admits a direct translation to AVX-512 instructions.
What is usually considered minimal differs from what is best for AVX512. AVX512 is happy to do 16 comparisons at each stage; its efficiency is limited only by the number of stages. Thus, a network that did more comparisons in fewer stages would be faster.
I mean, to the degree that you need to sort the data at all, it contains informational entropy.
Many "presents as sorted" data structures trade space for time by keeping track of the internal sortedness of chunks of the data, between sortation passes. Heck, any insert-optimized data structure (B+ trees; LevelDB's sorted-string-tables; N-ary tries generally) will get most of its performance gains by being able to guarantee, at node split time, that the children of any particular node are sorted relative to one-another.
So, in many cases, by the very fact that you don't already have metadata attached to your data asserting that it's sorted, it's highly likely to have no branch-predictability.
(Couple that to the fact that load-balancing in OLTP distributed systems favors writes to evenly-keyspace-distributed partitioning keys, ala Dynamo, and you'll frequently find that your inputs to an index-like data structure can be guaranteed random.)
If such a pre-check is in play, then the sorting algorithm itself will basically never have the sort of “runs” of sorted values that make some algorithms cheaper. Those “runs” were already plucked out and turned into nodes!
Yeah, I figured heap sort should be the standard because it has a worst case O(n*log(n)) complexity. But it does tend to do more swaps (a smarter implementation can avoid many writes), and the memory access is very cache-unfriendly. In practice it's just not used.
This is only a smart part of the benchmarks I've run because I wanted to drive one point home within a limited space. I've run many tests on various data types and shapes, and Lomuto does better than Hoare on most. (E.g. its improvement on double is even larger than on integrals.)
I also said that sorting is often more complicated than just comparing integers by their values, which you didn't really address except to mention doubles, which missed the point I was making (I was trying to say sorting often needs e.g. satellite information).
In any case though, if you've done other benchmarks, it'd be nice if you could post them on GitHub or something. Maybe I'm missing something.
Lots of people replaced their sorting algorithms with Tim-Sort because runs of alrealdy-sorted data are empirically common (at least in some workloads). I've seen it myself, in use-cases where sort keys change slightly from iteration to iteration in some larger algorithm, and sort items need to be dynamically kept in order. It no doubt also happens when grabbing data from multiple places, each of which is theoretically ordered arbitrarily but is in practice ordered predictably.
So yeah, the author picked the use-cases where this algorithm is going to show in its best light. But that's not bad either, right? Data is often not well-ordered -- if you're counting occurrences of words, and want to get an ordered list (and never mind that you wouldn't use a comparison-based sort for that) you wouldn't expect much order. Likewise sorting any keys/values from a decent hash table.
One worry that I would have applies specifically to C++ and D: sometimes values are big, and copies are expensive. But I guess users can always choose to sort pointers like other languages do, if the standard library uses a copy-heavy, branch-light algorithm.
Then again, maybe there are algorithms letting you compute percentiles without sorting?
I think you may be able to do so probabilistically, which is often good enough? Additionally, one observation about percentiles is that you don't need to sort all of the data; you can just hold on to the top N results in something like a Heap.