Fromsoft has plenty of these memorable NPCs from demon souls to sekiro!
Fromsoft has plenty of these memorable NPCs from demon souls to sekiro!
Gaah, are we really calling them this now? Can't we just say "FromSoft games"? Are we going to lengthen it even further with Elden Ring? Soulsbornekiroring games.
Most often people call these soulslikes. Kind of a dumb name and it might artificially constrain new entries to fit into a Dark Souls shaped hole (for example all these games don't have to have basically the same minimalistic light vs dark story) but well, that's how we talked about doomslike for a while as well.
Not sure what other descriptive we could use, intentional games ? The combat being more focused on giving weight to your actions vs allowing you to interrupt and change course anytime is the biggest differentiator IMO.
GMTK made a great video on what this genra by the way : https://www.youtube.com/watch?v=Lx7BWayWu08
> for example all these games don't have to have basically the same minimalistic light vs dark story
I would argue From's games themselves don't fit in the simple "light vs dark" mold. Dark Souls is honestly more of a deconstruction of "light vs dark" tropes.
There are hours of entertaining content [0] just based on some of the weird quirky behaviors of NPCs in that game.
Most Bethesda games have amazing NPC's, and the lack of them is exactly what made Fallout 76 so unappealing to me.
ESO has just a steady stream of other players on the same quest chain as you, with absurdly short respawn times. You stumble on to the boss fight you need halfway in progress, help bring them down, while ignoring the other players, then by the time you loot the quest item and start back out the MOB has respawned.
WoW was infamous for the competition to get your 10 bear pelts or whatever, but it didn't feel this crowded.
"A settlement needs your help"..
Thanks Preston... Well that NPC got kinda stuck on the same topic after a while..
Those videos are hilarious though.
To add some more to your list though, Majora's Mask and Link's Awakening probably had my favourite NPCs in zelda games. Both of those games had weird trippy vibes that the NPC's helped bring out. Especially majora's mask, everyone just felt wrong and their side stories and quests really helped make the game.
The maniacal laugh almost sounds like a placeholder