Or more importantly: is talking to NPCs in your video game more fun than top-tier visual novels (Ex: Phoenix Write: Ace Attorney, "When they Cry", or Danganronpa )?
As a player, I know what I'm getting into. I choose to play mindless hack-and-slash games because the mindless hack-and-slash is quite fun sometimes. I don't play Dynasty Warriors for in-depth stories or deep NPC character development.
In contrast, when I pickup a visual novel game like Danganronpa, I'm not really going to be wowed by difficult reflexes or hand-eye coordination.
Games exist as a drop of culture in a greater ecosystem. The ultimate truth is, your video game plotlines are never going to be as deeply engaging as a book's plot.
After all, a book has literally nothing else to go on aside from character development and interesting plot development. People play video games (or tabletop games) for different reasons.
It's personal preference if you lean more into action or social, but I find either end of the spectrum to be to limited to just one thing.
I've read plenty of dull books, and played many engagingly plotted games. But then those games are often criticized as having too much text.