Good thing I never said that. The market is inefficient. I like that idea of monetizing negative results. More transaction volume generally helps, I think external market signals and their actual value are whats really missing.
Like, how much would someone pay for an exploit should dictate how much a company should pay for letting a crowd try to fix it where only one person/group gets the payment. If there was a way for additional participants to get paid for bothering to look at all that would be helpful too, and different people can focus on how people try to game that instead of worrying about the idea of people gaming it.