Not sure I'd want to be the bombardier and have to sit for a long time only to get to stare at my screen and push a button ... once.
Granted I still like the idea, it will be interesting to see how much they gamify it and how much they do not.
Not sure I'd want to be the bombardier and have to sit for a long time only to get to stare at my screen and push a button ... once.
Granted I still like the idea, it will be interesting to see how much they gamify it and how much they do not.
Of course, you could also speed time up if you wanted. But a "base frequency" of real time means the game play is not centered around "story mode." In simulation it means the player experiences the simulation at the same pace real world events might unfold.
The quintessential game of the period might be Microsoft's Flight Simulator. Which is only a game in the sense that the consequences of a bad day don't cost very much.
That could be some seriously tense gaming.
I wish they'd re-release that somewhere ... granted I haven't looked. It might not have aged but I could go for a something like that again, maybe not full sim... more casual friendly.
Processor: 1.8 GHz
Memory: 512 MB RAM
Storage: 2GB HDD
Please stay off the grass.
http://www.lonesentry.com/blog/bendix-chin-turret.html