Yes I can now say "oh gravity is '''just''' curvature on a lorentizian manifold", but what in the world does it _mean_? My current picture is something like this:
A Lorentizian manifold looks locally hyperbolic, so we need to imagine a light cone. Now the curvature of this manifold tells us how we need to distort light cones at different points to build up the full space.
How the fuck do I visualize this? Is there some way to embed this in low dimension to play with it? For example, to understand regular curvature, you can play around with a sphere and a cone to get a feel for curvature ~= angle deficit ~= loopy deficit ~= holonomy.
I don't know how to visualize the curvature of space-time, and I'm completely unconvinced I actually understand it beyond squiggles on paper. I'd love a way to embed and visualize this. Please tell me if you know how!
As an aside: It is definitely possible to get a feel for _hyperbolic geometry_ by playing HyperRogue: (https://roguetemple.com/z/hyper/) --- A free roguelike set in hyperbolic space.
What I don't grok at all is the _curvature_ across hyperbolic spaces, analogous to how a sphere has _curvature_ across flat spaces. I'd love to know how to get a feel for this.