There were many such systems in the past. CoffeeScript was a big improvement over 2010 JavaScript. Before that was GWT, which was sooo much nicer than 2006-era JavaScript. I could list a bunch of others. If you used any of them, you're now stuck with a legacy system(+), and you'll find fewer and fewer people able to read/write your code, and otherwise.
I'm also not a big fan of static typing. And if you do static typing, you should at least do it properly, which is not what TypeScript does.
Types should be things like "This is an integer between 0 and 100," "Meters/second," or similar. We've known this for a long time. Ada is now 40 years old and was mandated for military work since if you added feet and inches without a conversion, that was a problem, and that resulted in more robust systems (TypeScript would make them both of type "number" and never catch the error). If you tried to have 120% of your fuel tank full, you'd violate an assertion as well. Those were turned on in dev and in your test suite (but generally turned off in your deployment system, which was running on a 33MHz CPU if you were lucky).
C++ templates let you define things like "This is a list of lengths, in meters." Duck types languages like Python won't do this statically, but it's easy enough to do dynamically; while you won't catch errors at compile-time, at run-time, you'll get a clear exception.
(+) Standard disclaimers apply.